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Old 10-31-2011, 09:29 AM   #31
Bruno
 
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Default Re: Immunity

Quote:
Originally Posted by roguebfl View Post
Um cosmic +50% doesn't cut it. one of the basic points of IT:DR is a Mimium of 1 point. note it Injury, you need to add Damage Resistance to stop being nickled and timed by small attacks.
Quote:
Originally Posted by "GURPS Powers pp. 118-119
Minimum injury from an attack that
pierces DR is always 1 HP – but the
GM may rule that those with Cosmic,
+50% only suffer this if the injury is at
least 1 HP after applying the divisor.
See Injury Tolerance (p. 52).
Cosmic +50% is right there in the book as the option to remove the "round anything less than 1 HP up to 1 HP " rule.
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Old 10-31-2011, 09:55 AM   #32
Figleaf23
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Default Re: Immunity

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Originally Posted by JCurwen3 View Post
They have that Godlike Control box that mentions things like Time and Space...
Even reading that, I don't see where it lets you bend space around you to avoid things.
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Old 10-31-2011, 10:22 AM   #33
Not another shrubbery
 
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Default Re: Immunity

Quote:
Originally Posted by Bruno
Cosmic +50% is right there in the book as the option to remove the "round anything less than 1 HP up to 1 HP " rule.
For Damage Reduction, I've always played that fractional injury rounded in favor of the target for values ≤ .5, but rounded up otherwise.
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Old 10-31-2011, 02:00 PM   #34
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Default Re: Immunity

Quote:
Originally Posted by roguebfl View Post
Um cosmic +50% doesn't cut it. one of the basic points of IT:DR is a Mimium of 1 point. note it Injury, you need to add Damage Resistance to stop being nickled and timed by small attacks.
Yes, it does. With the +50% Cosmic you only care about attacks that deal more damage than your divisor. Whether or not that counts as a small attack is another matter.
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Old 10-31-2011, 05:15 PM   #35
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Default Re: Immunity

which is why the witch from left 4 dead has IT:DR rather than straight DR. (the only way to one hit kill her is with a shotgun to the head) ^,^
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Old 10-31-2011, 11:51 PM   #36
Servanous
 
Join Date: Oct 2011
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Default Re: Immunity

Start with Unkillable 3 (150), Extreme regeneration (150), and add Supernatural Durability (150) then apply the correct damage type limit from the limited defenses section of the Damage resistance trait. The net effect would be that if your character is "Killed" by that type of damage he goes out of phase or something for a few seconds and returns at full power.
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Old 11-01-2011, 02:43 AM   #37
jeff_wilson
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Default Re: Immunity

Quote:
Originally Posted by Figleaf23 View Post
Even reading that, I don't see where it lets you bend space around you to avoid things.
Kromm sez:

Quote:
Originally Posted by jeff_wilson View Post
"POWERS isn't trying to be realistic; it describes a cheesy power stunt.
I'm sure you could get as harsh as you needed. For instance, you could
note that realistic ricochets happen at <20°, so the -2 describes a net
deflection through 40°. Read that as -1 per 20° and you're at -9 -- and
need nine levels of Control -- to send a bullet back at its shooter by
warping space back on itself 180°. "
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Old 11-01-2011, 02:49 AM   #38
jeff_wilson
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Default Re: Immunity

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Originally Posted by Servanous View Post
Start with Unkillable 3 (150), Extreme regeneration (150), and add Supernatural Durability (150) then apply the correct damage type limit from the limited defenses section of the Damage resistance trait.
This is not a good combination, since the Supernatural Durability reinstates survival rolls in an added death condition that UK3 doesn't cover.
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