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Old 12-20-2017, 07:46 PM   #11
Armin
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Location: Portland, OR
Default Re: Made a major change to attributes

Quote:
Originally Posted by Jareth Valar View Post
For the most part, yes. Thank you very much.

However, in the article, it re-prices HP based off of weight of the character, completely independent and unconnected to ST. This does not address that. Is there a way to do this?
How does the article determine weight of the character?

Most likely, you'd have to create an attribute for the character's weight (because that's just fluff to GCA right now), which you could then use in a formula to set the basevalue() of Hit Points.

Unless it's that the *cost* of adjusting Hit Points is different depending on the character's weight. Trickier, but probably still doable. In that case, you'd have to create a modifier that is applied to Hit Points, and that modifier would use the new weight attribute to figure an adjustment to the cost (similar in concept to how ST has a modifier that uses Size Modifier to adjust costs).
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Old 12-20-2017, 07:51 PM   #12
Jareth Valar
 
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Default Re: Made a major change to attributes

HP = 2 * (cube root of weight in lbs.) if living

We are rounding up.
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Old 12-20-2017, 08:27 PM   #13
Kesendeja
 
Join Date: Jul 2013
Default Re: Made a major change to attributes

I have a problem with the data file I created, the attribute changes do not work anymore. When I tested it, it worked, but now for some reason it won't let me adjust HT, IQ or Per at all.
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Old 12-20-2017, 08:29 PM   #14
Armin
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Default Re: Made a major change to attributes

This is quick, off the top of my head, and I have NOT tested it, but it would be something like this I think:

Code:
Encoding=UTF-8
Version=3
//   The version information above MUST be the first line of the data file
Program=4.0.423
Description=12/20/2017 for Jareth Valar

// Jareth Valar
// 
// 	
// Default Re: Made a major change to attributes
// HP = 2 * (cube root of weight in lbs.) if living
// 
// We are rounding up.

[ATTRIBUTES]
Living Weight, basevalue(125), step(1), maxscore(1000000), minscore(0), mainwin(13), disadat(-1), display(no)

#ReplaceTags in "ST:Hit Points" with {basevalue( 2 * @round( @power(ST:Living Weight, 1/3) + 0.5 ) )}
If you're pasting into an existing data file, just paste in everything from the [ATTRIBUTES] marker on down.

I included the + 0.5 in the formula so that it should get any fractions up over .5 for the rounding function to round it up.

You can change the name of Living Weight to anything you like, but remember to change it in the formula for Hit Points as well.

Since this Living Weight attribute is intended to be entered by the user, they'll also have to manually adjust for things like Skinny or Overweight.
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Old 12-20-2017, 08:31 PM   #15
Armin
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Default Re: Made a major change to attributes

Quote:
Originally Posted by Kesendeja View Post
I have a problem with the data file I created, the attribute changes do not work anymore. When I tested it, it worked, but now for some reason it won't let me adjust HT, IQ or Per at all.
Check minscore() and maxscore(), make sure you still have up() and down().
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Old 12-20-2017, 08:47 PM   #16
Kesendeja
 
Join Date: Jul 2013
Default Re: Made a major change to attributes

Quote:
Originally Posted by Armin View Post
Check minscore() and maxscore(), make sure you still have up() and down().
It's not changed since I first made the changes. The only thing I did was to change a bunch of skills to Per.
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Old 12-20-2017, 08:58 PM   #17
Armin
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Default Re: Made a major change to attributes

Quote:
Originally Posted by Kesendeja View Post
It's not changed since I first made the changes. The only thing I did was to change a bunch of skills to Per.
Something has to have changed, or it would still be working. (Alternatively, it stopped working some time ago, and you didn't notice at that time.)

Post your file somewhere, or email it to me, and I'll take a look at it.
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Old 12-20-2017, 09:09 PM   #18
Kesendeja
 
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Default Re: Made a major change to attributes

http://www.motoslave.net/gcarepo/view.php?pkgid=201

Any help would be appreciated.
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Old 12-20-2017, 09:25 PM   #19
Armin
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Default Re: Made a major change to attributes

I'll try to look at it tomorrow, I'm away from my desk the rest of tonight.
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Old 12-20-2017, 10:36 PM   #20
Kesendeja
 
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Default Re: Made a major change to attributes

ok, thanks
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