04-01-2014, 11:10 AM | #11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pricing improved Job Rolls (without increasing skills)?
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04-01-2014, 11:49 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pricing improved Job Rolls (without increasing skills)?
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The most apt comparison is to Independent Income. There, we're looking at 1 point for +1 to a freelance job roll giving you +1 to margin of success and +10% to monthly income, while 1 point for Independent Income 1 adds +1% of starting wealth to monthly income. Thus, this putative perk is better unless (starting wealth)/100 > (monthly income)/10, which never actually happens unless you have a rotten job: TL, SW/100, MI/10 0, $2.50, $62.50 1, $5.00, $65.00 2, $7.50, $67.50 3, $10.00, $70.00 4, $20.00, $80.00 5, $50.00, $110.00 6, $100.00, $160.00 7, $150.00, $210.00 8, $200.00, $260.00 9, $300.00, $360.00 10, $500.00, $560.00 11, $750.00, $810.00 12, $1,000, $1,060.00 Wealth multiplies both figures, so it's a red herring. Plus, the perk gives you better odds of promotion, etc. All told, the perk is better if you plan to work in the first place.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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04-01-2014, 12:20 PM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pricing improved Job Rolls (without increasing skills)?
My attention to Efficient was because you can get paid 100% of the salary by investing 80% of the time. IOW, assuming a pay-by-amount-of-work-done freelancer work, you perform 50 effective man-hours in 40 chronological hours, which is a +25% improvement in the amount of work done (and money earned, assuming a job where these map 1:1).
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04-01-2014, 12:33 PM | #14 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pricing improved Job Rolls (without increasing skills)?
...and that assumes that the Time Worked rules apply to job rolls. It's not clear to me that they do.
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04-01-2014, 12:42 PM | #15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Pricing improved Job Rolls (without increasing skills)?
Efficient definitely has no effect at all on jobs! It's very specifically a tool for tasks, not for rolls that abstract many tasks. Jobs involve large numbers of time factors that are wholly independent of worker skill, notably wait times for clients, processes, work-related shopping and sales, etc. It isn't as if, say, a freelance jeweler with Efficient (Jeweler) can make buying gems and metal, setting adhesives, traveling to the bazaar, and selling the final product go any faster. There are vanishingly few jobs where one time-dependent skill defines the whole of what goes on. The fact that the job roll is against a specific skill isn't meant to suggest that's the only skill that matters . . . most jobs are defined by templates with many skills, and the job roll just uses the iconic skill for meta-game simplicity. At best, a kind GM might say "Efficient helps about 10% of what you do, so go ahead and add 2% to monthly income."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-01-2014, 01:08 PM | #16 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Pricing improved Job Rolls (without increasing skills)?
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job roll, perks |
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