01-27-2014, 09:11 PM | #31 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/63: Infinite Worlds II
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This does "break" when switching explicitly from one "attack ability" to another, but that's one of the warts caused by how the current rules distinguish between Alternative Attacks and Alternative Abilities. I wanted this system to be simple and consistent, so I'm sticking with "one turn to switch" even if you're moving between two attacks. In hindsight, this minor drawback of sorcery is arguably balanced by the minor benefit (raised earlier in this thread) that improvised sorcerous spells get to double-dip on the PM.
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01-27-2014, 09:22 PM | #32 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
I like and use Multiplicative Modifiers enough (almost since we first acquired Powers) that I've gradually converted all of Divine Favour and Psionic Powers to use them. I see no reason why they wouldn't work with Sorcery and I plan to do the same thing there.
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01-28-2014, 10:50 AM | #33 |
Join Date: Jun 2010
Location: Germany
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Re: Pyramid #3/63: Infinite Worlds II
I agree too, multiplicative modifiers are VERY reasonable with a modifier heavy system.
But as it is rather easy to convert the exisiting abilities, I think it is no flaw in the article. One thing I did find a bit restrictive though. The core advantage of sorcery, the modular ability is based on 5 per slot + 5 per point, the latter being identical to the slotted cosmic power from Psionic Powers. I think rearranging should be one second per slot (which would normally be one), not per character point like the above mentioned ability. It seems instead to be based on the memorization / Prayer from the Basic Set / Powers, which I think is a bit of a bad deal for the most expensive slot cost. |
01-28-2014, 12:41 PM | #34 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/63: Infinite Worlds II
Neat! Could you post the new costs somewhere?
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01-28-2014, 01:30 PM | #35 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
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01-28-2014, 04:52 PM | #36 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
Here are the MM costs for all Learned Prayers in the Divine Favour book itself, plus the reworked costs for Divine Favour itself — I've never actually used the latter, and only some of the former can be used straight (Raise Dead should *not* be usable with single-digit Divine Favour!).
The items with a * next to them are the ones where the actual cost changed; the others are in there for ease of reference. |
01-29-2014, 01:24 PM | #37 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Pyramid #3/63: Infinite Worlds II
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If you ever do any of the extra learned prayers that have appeared on Pyramid, or any of the psi powers, let me know, I might starta new Supers game soon, and I always wonder if using MM is worth the hassle, with such nicely precalculated abilities in P:DF and P:PP |
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01-29-2014, 01:27 PM | #38 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
I plan on putting them all up at some point reasonably soon, but my GM distracted me with a game so I haven't been doing it today. Soon, though.
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01-30-2014, 07:15 PM | #39 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
So while discussing various Infinite Worlds subjects with my gaming group, a question came up: how many levels of Larger Size do you need to get your own pocket universe, complete with galaxies, star systems, planets, and people?
This came up because one character has Jumper as a Wildcard Power and can afford fifty-six levels of Larger Size. ETA: Hm, if one uses The Arithmetic of Rank as a sort of guideline, that'd be 1e36 subordinates. Is that enough to claim an entire universe? Last edited by Celti; 01-30-2014 at 07:23 PM. |
01-30-2014, 10:48 PM | #40 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Pyramid #3/63: Infinite Worlds II
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Or charge "-1/12". |
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Tags |
infinite worlds, pyramid 3/63, pyramid issues |
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