09-07-2014, 04:49 PM | #71 |
Join Date: May 2005
Location: Oz
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Re: [Space] and [UT] for New Space Opera
Cool. That sort of thing really ought to be at least considered for inclusion in any modern SF adventure campaigns (of which I take new space opera to be a subcategory). Is there anything in, say, Bio-Tech that provides ready-to-use game effects?
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Decay is inherent in all composite things. Nod head. Get treat. |
09-07-2014, 05:07 PM | #72 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Space] and [UT] for New Space Opera
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09-08-2014, 01:21 PM | #73 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] and [UT] for New Space Opera
Quote:
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09-08-2014, 01:48 PM | #74 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Space] and [UT] for New Space Opera
Yes - I thought Agemegos was asking for game stats for drug glands, including the abilities they can bestow. I don't think there are any of those in Bio-Tech, and the full Culture set would be a fair amount of work.
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09-08-2014, 01:53 PM | #75 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Space] and [UT] for New Space Opera
You can have artificial glands that produces any of the drugs in Bio-Tech or Ultra-Tech. If you want to charge points for it, it seems like an Accessory perk per drug produced is workable.
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Tags |
new space opera, sci fi, space, space opera, ultra-tech |
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