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Old 10-03-2011, 02:27 AM   #11
SonofJohn
 
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Default Re: Footbows in GURPS

Well i remember to have read something of footbows used against Alexander the great in India.

Also the the Indians used them against Robert de Niro in Mission ...

But in my oppinion it would not have a significant niche in primitive cultures for its relative uselesness besides massed battle formations.
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Old 10-03-2011, 03:13 AM   #12
DanHoward
 
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Default Re: Footbows in GURPS

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Originally Posted by SonofJohn View Post
Well i remember to have read something of footbows used against Alexander the great in India.
I can't recall anything in the sources. Does anyone have a cite?

Quote:
Also the the Indians used them against Robert de Niro in Mission
Characters spoke in modern English too.
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Old 10-03-2011, 11:24 AM   #13
Kromm
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Default Re: Footbows in GURPS

See Bows, Crossbows, and Rated ST (Low-Tech, p. 74). It talks about the ST bonus and ready time for such bows (not just crossbows . . . read closely!).
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Old 10-03-2011, 11:34 AM   #14
Flyndaran
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Default Re: Footbows in GURPS

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See Bows, Crossbows, and Rated ST (Low-Tech, p. 74). It talks about the ST bonus and ready time for such bows (not just crossbows . . . read closely!).
But it's so huge and awesome. I cannae memorize all of it Cap'n.
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Old 10-03-2011, 12:58 PM   #15
ADAXL
 
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Default Re: Footbows in GURPS

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Originally Posted by Kromm View Post
See Bows, Crossbows, and Rated ST (Low-Tech, p. 74). It talks about the ST bonus and ready time for such bows (not just crossbows . . . read closely!).
Thanks; I got that. My question was more about the skill aspect. Do you just drop on your back, wiggle your toes and gain familiarity with the thingo or is the footbow an entirely different beast?
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Old 10-03-2011, 01:21 PM   #16
Kromm
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Default Re: Footbows in GURPS

I'd call it a Hard technique that defaults to Bow-2, much as Kicking is a Hard technique that defaults to Brawling-2 or Karate-2, or Triangle Choke is a Hard technique that defaults to Judo or Wrestling at an extra -2 relative to Choke Hold. Engaging the lower body is a flat -2 in GURPS and generally treated as a Hard techique. Here, the arrow is held to the string the same way and the required knowledge of arrow ballistics is identical; all that's changing is your grip on the bow. What renders this art impractical in combat is the fact that you're supine, which in game terms means that you're at -3 to dodge incoming missiles; are less mobile, as you need two turns to stand up and move to your next shooting position, require a turn to lie down again when you get there, and can't step while readying, aiming, and shooting your weapon; and occupy two hexes instead of one, meaning your unit's archers are packed half as densely. Those problems all have real-world analogs, which make also needing some extra training a bit of deal-breaker, even despite the modest gain in power.
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