02-06-2018, 04:52 PM | #21 | |
Banned
Join Date: Jun 2005
Location: Bristol
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Quote:
The main idea was they could hang from it. But it was one arm. Arm ST +12 was needed for the max one armed lift allowance. It was flexible, so I gave it constriction attack. It's a tail so I decided to give it an inconvenience position. Chairs, cars, public transport, clothes etc etc had to cater for this rather long appendage. Of course it has no fine manipulators or at least it is a 'thumb' it can push buttons and squeeze things so it isn't truly NFM. So I gave it no digits. I suppose if the limb is +1SM would the Arm ST be entitled to a -10% discount? |
|
02-06-2018, 06:26 PM | #22 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Quote:
However you do need Extra Attack to really utilize that potential. I could see a comparable enhancement applied to Extra Arms that would be good for some of this. As for carrying extra weapons being tall and using a weapons harness with Fast Draw could achieve the same effect.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
02-06-2018, 08:18 PM | #23 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Quote:
So, what I wished to address is the discussion about octopuses... it is something I thought had been suggested, but I can't find it now and I'm not sure if there was a RAW argument against it or not. So, if a creature has X amount of arms but, mechanically, they function as or close to Y amount of arms, and X>Y, could that just be written off a Special Effect, or accounted for with a Limitation? I mean, if X<Y for the same scenario, so that a creature with fewer arms somehow managed to function as if it had Extra Arms, I'd expect to pay accordingly.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 02-06-2018 at 09:56 PM. |
|
02-06-2018, 08:31 PM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Quote:
GURPS is a get what you pay for system and if your extra Arms dont do anything you should not need to pay for it. Odds are they do something so it might still be a small UB.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
02-06-2018, 10:01 PM | #25 |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
I think I worded it backward, and have corrected my previous post. Yet it sounds like you answered what I meant to ask.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
02-06-2018, 11:08 PM | #26 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Your welcome then :)
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-07-2018, 07:54 AM | #27 |
Join Date: Sep 2004
Location: Canada
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
It might be worth a perk if they're considered "decoy" hit locations where there are "excess" arms that can be crippled without significantly modifying your effective number of arms.
On the other claw you still loose HP for having them attacked. On the gripping hand, having more arms (or legs) doesn't make you easier to hit. It might justify buying a higher SM, but that's a separate issue from the arms themselves.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
02-07-2018, 11:24 AM | #28 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Note that GURPS Powers: The Weird has rules for critters with an arbitrarily large number of arms.
__________________
Bill Stoddard I don't think we're in Oz any more. |
02-07-2018, 11:37 AM | #29 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Are you talking about the Polypoids?
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
02-07-2018, 02:29 PM | #30 |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#51): Extra Arms
Yes, thanks! I was trying to correct my error before bed; please pardon my lack of manners.
...and another book to add to my wishlist. XD
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
Tags |
advantage, advantage of the week, extra arms, week, [basic] |
|
|