Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-15-2018, 01:29 PM   #1
Cowrie
 
Join Date: Aug 2017
Default [DF] Why don't sea elves have Speak Underwater?

I'm honestly baffled by this. At first, I suspected it might be one of those DF-specific rule changes, like maybe in DF, Speak Underwater is included in the ability to breathe there, but the fact that several of the lenses for Water Elementals in Dungeon Fantasy 9: Summoners include Speak Underwater, makes this seem unlikely. So, what's the deal with sea elves not being able to speak underwater? For those of you who have ran or played campaigns featuring sea elf characters, did you/your GM allow sea elves to talk underwater without actually having this advantage?
Cowrie is offline   Reply With Quote
Old 02-15-2018, 01:47 PM   #2
Dalzig
 
Join Date: Apr 2010
Default Re: [DF] Why don't sea elves have Speak Underwater?

I haven't read any of the rules in question so I could be missing something but...

Does it make any sense for sea elves to be able to talk underwater? At least, in a way that an advantage named like that would imply. I'm assuming that sea elves would still talk using vocal chords and air. Those are pretty crummy at producing sound underwater. Any species that lives underwater would have developed some other method of communication.

Water elementals being able to speak underwater makes sense because they are water. There's no barrier where the sound moves from air to water. That helps the sound survive better to be heard. Though maybe that means they should be crummy at talking when out of water?
Dalzig is offline   Reply With Quote
Old 02-15-2018, 01:50 PM   #3
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: [DF] Why don't sea elves have Speak Underwater?

Likely an oversight. One problem with GURPS' massive list of rather specific Advantages is that it's easy for things to fall through the cracks. Witness the Spirit meta-trait from the Basic Set which forgot to include Mute, leading to Fantasy having to effectively redo it.
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is offline   Reply With Quote
Old 02-15-2018, 02:02 PM   #4
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [DF] Why don't sea elves have Speak Underwater?

In physical terms, because they're assumed to be mostly like land-based elves when functioning in the air. Their vocal apparatus is linked to their lungs. Gills allow direct exchange between the bloodstream and the water – they don't fill up lungs.

There's also a playability consideration: This is an amphibious race, meaning they can function underwater but don't have to stay there. They're assumed to have normal civilizations in air – not water – so that PCs of other races can actually interact with members of a PC race. That's where they use language.

Finally, there's a point-cost issue: Speak Underwater a very marginal ability in just about all campaigns, so making the race 5 points more costly didn't seem right.

If it really matters, I'd let it slide to 0 points just like the assumed Unaging all elves have for free.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 02-15-2018, 02:14 PM   #5
Cowrie
 
Join Date: Aug 2017
Default Re: [DF] Why don't sea elves have Speak Underwater?

Quote:
Originally Posted by Kromm View Post
In physical terms, because they're assumed to be mostly like land-based elves when functioning in the air. Their vocal apparatus is linked to their lungs. Gills allow direct exchange between the bloodstream and the water – they don't fill up lungs.

There's also a playability consideration: This is an amphibious race, meaning they can function underwater but don't have to stay there. They're assumed to have normal civilizations in air – not water – so that PCs of other races can actually interact with members of a PC race. That's where they use language.

Finally, there's a point-cost issue: Speak Underwater a very marginal ability in just about all campaigns, so making the race 5 points more costly didn't seem right.

If it really matters, I'd let it slide to 0 points just like the assumed Unaging all elves have for free.
Thanks for the quick response. I guess I just sort of assumed sea elves had at least as many underwater settlements as land-based ones, mainly due to the way species similar to sea elves tend to have underwater cities in many other RPGs. This makes sense, though.

I'm still interested to hear how others have played it in the past, though.
Cowrie is offline   Reply With Quote
Old 02-15-2018, 02:15 PM   #6
Railstar
 
Join Date: Jul 2012
Default Re: [DF] Why don't sea elves have Speak Underwater?

The sea-elf language is really a complex game of charades which is designed to be doable with webbed fingers.

More seriously, I think it was perhaps originally an oversight, but explaining it became more interesting than correcting it.

While I have played aquatic characters, everyone else was a surface dweller, so how they communicated with other underwater intelligent beings was never really an issue. They always had to stick their head above water to speak with the land-dwellers.

So while their language works underwater, we never really had to worry about how.

In game I'd allow sea elves to communicate in sea-elf underwater without requiring the advantage. Essentially if you put points in that language then you can use it under the intended conditions, just that the intended conditions for aquatic languages are not the same as for normal spoken languages.
Railstar is offline   Reply With Quote
Old 02-15-2018, 02:35 PM   #7
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [DF] Why don't sea elves have Speak Underwater?

Quote:
Quote:
Originally Posted by dataweaver View Post
Likely an oversight.
Quote:
Originally Posted by Railstar View Post
I think it was perhaps originally an oversight
It really wasn't! As the designer, I faced a tossup between rounding out the template to a nice 20 points with either Pressure Support 1 or Speak Underwater. I decided that given the probable role of the sea elf in most PC parties would be "the delver who gets dunked to scout for the group whenever they encounter water," being able to dive deep would be more attractive to players than being able to talk to other party members who either aren't there or are there but have to hold their breath and not talk back.

Entire civilizations of sea elves weren't all that relevant. In fact, entire civilizations weren't all that relevant when designing any race in The Next Level. Stuff useful to individual heroes was the priority.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 02-15-2018, 03:02 PM   #8
Railstar
 
Join Date: Jul 2012
Default Re: [DF] Why don't sea elves have Speak Underwater?

Quote:
Originally Posted by Kromm View Post
It really wasn't!
Sorry about that. I started my post before you gave your answer and didn't bother editing it afterwards.
Railstar is offline   Reply With Quote
Old 02-15-2018, 05:16 PM   #9
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [DF] Why don't sea elves have Speak Underwater?

I don't have a conceptual problem with amphibious humanoids using a sign language.
sir_pudding is offline   Reply With Quote
Old 02-15-2018, 05:18 PM   #10
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [DF] Why don't sea elves have Speak Underwater?

I'm also not convinced that speak underwater should be more than a perk.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:44 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.