06-25-2018, 10:36 AM | #1 |
Join Date: Aug 2004
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More DFRPG questions: Bonus damage, omens, scrap, and flex armor
More questions, for any souls kind enough to weigh in:
1) In Monsters, hobgoblins and orcs have saw-toothed falchions that appear to inflict normal damage, +1 HP follow-up bleeding damage for the rough edge. Is this special ability of saw-toothed weapons covered somewhere in GURPS rulesdom, or is this a one-off rule? (If the latter: No complaints here; I like my standardized, unified rules at least as much as the next geek, but one-off oddities aren't out of place in the DF genre. That said: If saw-toothed weapons offer this damage bonus for free, won't every PC want one?) 2) Also in Monsters, skeletons appear to do thr damage (1d-1 for ST11) with a small shield, which looks fine. But they also appear to do thr damage with a "Bony Claw", when a punch should be thr-1 damage. Brawling skill isn't high enough to account for the extra damage. Is there something that accounts for the extra damage? Maybe it's the "bony" that does it; is that a part of skeleton-related rules elsewhere in GURPS? (It really doesn't matter; just curious.) 3) What is the clerics' trait Divine Omens (14 pts) built fr... Never mind, I just found it: Oracle (BS 72). Next... 4) Exploits 16, under "Scrap", says: "Make one Scrounging roll for the party at the adventure’s end. Success means the junk might be of some value to someone. Failure indicates it really is garbage." Is the intent here that a) the PCs roll Scrounging while surveying the ruins of dungeon they've defeated, to determine whether there's anything worth hauling back to town; or b) the PCs first haul the scrap back to town, then roll Scrounging to determine whether it's worth something? (I'm pretty sure it's the former; it makes sense. But should Anyone Official wish to chime in with "Yes, doofus, that should be obvious...") 5) Am I missing something, or does DFRPG totally leave out rules for flexible armor & blunt trauma? (Given the modest armor DR available in this low-tech setting, leaving these out would seem understandable.) Thanks, all –
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06-25-2018, 12:41 PM | #2 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
1 and 2 are "one offs". If you want an under the hood though...
For the Sawtooth Falchion it's "Orcy Weapons", bandued about a few years ago on the forums. I think it's +1CF and does +1 damage only when wielded by Goblinkin. The skeles probably just have a level or two of Striking ST (Only for claws). The scrap rules come straight from DF, and it's "roll after returning to town with all the garbage". It covers those classic party shenanigans like "Well gang, we've half a ton of space on the cart unused and this dungeon is clean... we can strip the torch holders, door accessories, portcullises, and stuff... those are worth something right?" Quote:
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06-25-2018, 12:45 PM | #3 | |||
Join Date: Sep 2004
Location: Canada
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
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Didn't miss anything, it's been nixed.
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06-25-2018, 02:25 PM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
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06-25-2018, 04:28 PM | #5 |
Join Date: May 2007
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
There's Orcish Sawtooth Blades in Dungeon Fantasy Treasures 1 under Ethnic Cool Gear that do an additional +1 injury after wounding modifiers, at a +1 cost factor on any cutting weapon. I presume that's the source of the goblins' weapon quality.
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06-25-2018, 06:07 PM | #6 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
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It kind of leaves out any situations where it's relevant -- there are no DF flexible armors that have DR 6+, and there are no arm lock, neck snap, or wrench limb attacks (for some reason, flexible armor gets normal DR against constriction attacks). Last edited by Anthony; 06-25-2018 at 06:15 PM. |
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06-25-2018, 07:55 PM | #7 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
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Really it's simplifying the way DF does it which is two rolls, the Scrounging roll to find something valuable, and the Current Affairs roll to find a buyer. Since in DF they can try selling the junk every week in town (with yet a third skill roll, Propaganda). Quote:
Also Mail (DR 4/2) with Leather (DR 2) or Spider Silk (DR 2) under layered. |
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06-26-2018, 03:58 AM | #8 |
Join Date: Aug 2004
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
Thanks, all, for the answers. Yep, there's saw-toothed weapons in Dungeon Fantasy Treasures 1; good find. (It's fun to see how DFRPG picks up interesting little bits and pieces from the DF line and elsewhere.)
It's also a good deal; at just CF +1, I think every fighter is going to want saw-toothed weapons. (Hey, it works in genre; think of it as janky saw teeth on cheap orc blades, and swoopy/spiky "fantasy blade" accouterments on expensive PC blades.) Skeleton hands: Blunt Claws isn't listed, but it certainly makes sense. Let's assume it's secretly a trait of the skellies. Extra damage accounted for. Scrap: Hm, I'm really not sure now what the rule's intent is – i.e., whether the Scrounging roll is made at the dungeon (no need to load the wagon if you fail there) or back in town (load 'er up now and take your chances later). Besides, I suppose if a GM really cared, he'd want to make it a matter of both a Scrounging roll (to successfully collect lots of stuff) and a Merchant roll (to sort the valuable junk from the worthless junk), maybe with both rolls affecting the final selling price in town... Well. Maybe I'll save that sort of pondering for a Scrapyards & Scavengers RPG someday. (Tag line: "Low, low fantasy" : )
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
06-26-2018, 09:07 AM | #9 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
For the ethnic cool weapons, it’s very easy to make that incompatible with Fine and Balanced and others, making it far less desirable.
As for scraps, your suggested approach would mean parties never bring home wagonloads of useless crap, which seems such a shame.
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06-26-2018, 12:55 PM | #10 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: More DFRPG questions: Bonus damage, omens, scrap, and flex armor
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I suspect it was slimmed down to one roll for DFRPG for simplicity sake. |
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