02-19-2020, 08:09 PM | #11 |
Join Date: Mar 2013
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Re: Reality check on an example of destroying objects
The door might even have extra DR. Having seen some heavy wooden doors, I would give them a high dr and some extra hp
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02-19-2020, 08:48 PM | #12 | ||
Join Date: Jun 2013
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Re: Reality check on an example of destroying objects
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The khopesh would have no problem, and a rather-curved falchion or perhaps a highly-curved scimitar may be at a lesser penalty, but lesser-curved weapons like sabers, katanas, etc would be treated just like straight swords.
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02-19-2020, 11:42 PM | #13 | |
Join Date: Feb 2007
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Re: Reality check on an example of destroying objects
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This^^. Sometimes the GM just has to use some common sense when the RAW produces a bizarre result. Kevin Siembieda used an example decades ago that I thought summed it up: a normal, unmodified baseline human cannot break into a bank vault with his bare hands by force, no matter how many 'natural 20s' he rolls. Sometimes the rules produce weird results that just don't make sense and the GM has to wing it.
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02-20-2020, 10:17 AM | #14 | |
Join Date: Aug 2018
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Re: Reality check on an example of destroying objects
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Having ST 15 is definitely not a baseline human, so them being able to bash down a door doesn't bother me too much. ST15 gives swing 2d+1 normally... although "longsword" is mentioned under B208/B209 (broadsword, 2-handed sword) I can't find it on 271/273... *checks LT66* okay it does swing+1 cut so a normal person with ST 15 using it would do 2d+2... B99 can give either +1 or +2 to the damage if your DX is high enough, which could bring it to 2d+3 or 2d+4... I'm actually not sure how OP got 3d+2, come to think of it. I know "dice plus adds" lets you convert +4 to 1d, but that should only be 3d... I think I realized my mistake in previous calculations, I was adding +2 to 3d+2 but I think OP had already included the +2 for AOA:Strong when calculating 3d+2. So the average per hit would be 12.5 not 14.5... 12-2=10 12-1=9 10+9*3=37 penetrating damage, *1.5 wounding multiplier = 55 HP lost. Since 70 HP was lost, even for a ST15 Weapon Master (+2) using AOA:Strong, they probably rolled above-average damage to down the door that quickly. Of course... that +2 which I shouldn't have added... you could get that back by doing Springing Attack, but that would double the amount of time it took to make an attack, since you need to spend a turn (I assume like a ready or concentrate, never specifies maneuver) prepping for the extra damage. |
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02-20-2020, 11:03 AM | #15 | |
Join Date: Mar 2016
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Re: Reality check on an example of destroying objects
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02-20-2020, 11:16 AM | #16 |
Join Date: Nov 2015
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Re: Reality check on an example of destroying objects
So, if you wanted something more realistic it would not have ST 15, it would not have Weapon Master, and it would probably be forced to use a Tip Slash to deal Cutting damage to the door ?
I guess a character without a very high skill might also want to line up his attacks to hit the same spot, which may be an Evaluate ? |
02-20-2020, 02:45 PM | #17 | |
Join Date: Aug 2018
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Re: Reality check on an example of destroying objects
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A HUGE gap between it's benefit to thrust/swing when they are different dice amounts, found with ST13+ Or even with just thrust damage when you look at the leap from ST 18 to ST 19. Per-die is easier but sometimes I think a +% might lead to more continuity... +% wouldn't be so hard to implement if we did a "per damage rolled" concept. Using the Dice+Adds swapping... 2d=7 so +1 per 2 die could be looked at as "+1 per 7 rolled" +1 per die could be looked at as "+2 per 7 rolled" (may as well tweak Weapon master to get the "or +2 whichever is better" like AOA:strong gets) You could also round up fractions to make sure the low-ST guys still get the bonus. |
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