01-10-2017, 07:34 PM | #1 |
Join Date: Aug 2004
Location: Austin, TX
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[Sorcery] Lighten Enchantment
Does anyone have good ideas for recreating the Lighten (Armor) Enchantment in Sorcery?
Liftiing ST seems wrong. Payload seems really wrong. TK seems really, really wrong and a complicated version of Lifting ST or Payload. There isn't a good advantage for reducing the weight of an item.
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01-10-2017, 07:54 PM | #2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Lighten Enchantment
Just use Control Gravity 5. That reduces the weight by 50%. You'd need to have it at no area effect or some such though.
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01-10-2017, 07:54 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Sorcery] Lighten Enchantment
Afflcition Density Decrease rom Power Ups Enhancements.
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01-10-2017, 08:10 PM | #4 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Sorcery] Lighten Enchantment
There's a Density Increase on Enhancements p 21, but no Density Decrease. It's not in Limitations, either.
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01-10-2017, 08:50 PM | #5 |
Join Date: Aug 2008
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Re: [Sorcery] Lighten Enchantment
I'd price it the same as an increase in density, myself. It's about as beneficial as making stuff heavier is detrimental. It certainly isn't worth 50+ character points (idhmbwm). Using that affliction is just more elegant than trying to mash something out of other advantages.
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01-11-2017, 06:50 AM | #6 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Sorcery] Lighten Enchantment
Density Increase is +5% for x2 weight, +10% for x5, and so on. You can't exactly use the same pricing for Density Decrease.
If you meant use the same progression, but the reciprocal of the density increase, that would mean Density Decrease is +5% for 1/2 weight, +10%x for 1/5th weight, and so on. In that case, the general Lighten spell looks like Lighten Keywords: Armor Buff Full Cost: 28 Casting Roll: None. Touch the affected item. Range: Touch. Duration: 2 years. The armor reduces its weight to 1/5th normal. Statistics: Affliction 1 (HT; Accessibility: Only on Armor -20%; Enhancement: Decreased Density 1/5 +10%; Extended Duration +220%; Fixed Duration +0%; Melee Attack, Reach C, Cannot Parry -35%; No Signature +20%; Sorcery -15%) [28]. I think the base effect is probably too cheap (22 of the spell's 28 points are the ridiculous duration!) but it's something to base it on.
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01-11-2017, 07:03 AM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Sorcery] Lighten Enchantment
Honestly, the Extended Duration should only be +150%. That's already enough for "Permanent until dispelled." And can you even parry with Afflictions?
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01-11-2017, 12:36 PM | #8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Lighten Enchantment
Perhaps price it as Payload with the modification "Armor only"?
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01-11-2017, 01:25 PM | #9 | ||
Join Date: Aug 2008
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Re: [Sorcery] Lighten Enchantment
Quote:
Quote:
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01-11-2017, 06:00 PM | #10 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Sorcery] Lighten Enchantment
I think there should definitely be a floor for making things lighter. There is a fair price to making something have 'negligible' weight. However, actually no weight is suddenly something else.
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