06-22-2009, 05:14 PM | #11 |
Join Date: Mar 2008
Location: Oregon
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Re: Car Wars Variant VDS
By the way, chaoticsyst3m, I find what you did a great service to the Car Wars community (however small it is). In our next gaming session we will implement your rules and see how it goes. It would be such a waste to not use your long efforts. I have one suggestion: double all space in vehicles as well as the weaponry space! It would then do away with all the 1/2 space items and give us some wiggle room when we want a weapon or component that is between a 1 or 2 space, a a 2 or 3 space or whatever. Now a light machine gun can really be 1 space and a regular machine gun would equal 2 spaces! Tell me what you think.
Again, thank you again for all the work you did! BTW, I combined the HC dial (5mph-100mph) and speed dial (5mph-200mph) onto a large turn key. Pictures shortly! |
06-23-2009, 09:09 AM | #12 | |
Join Date: Oct 2008
Location: Saint Paul, MN
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Re: Car Wars Variant VDS
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I don't have a big problem with the rules of play. What I have a problem with are balance issues (primarily with the body types and weapons) and the unnecessary complexity of vehicle design. If you want improved rules of play, I think 43Supporter is your man. He has a lot of ideas for that. |
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06-23-2009, 09:57 AM | #13 | |
Join Date: Oct 2008
Location: Saint Paul, MN
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Re: Car Wars Variant VDS
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That idea has crossed my mind before. After giving it some thought, I came to the conclusion that it's too big of a change for too small of a benefit. |
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11-02-2009, 03:55 PM | #14 |
Join Date: Sep 2005
Location: Minneapolis, MN
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Re: Car Wars Variant VDS
Same here. Frankly, I've found it easier to remove 1/2 and 1/3 space weapons in my design system, and I don't think I'm missing much. I've never had the desire to put a bunch of 1d6-2 rockets in any of my car designs. Looking back, it seems like there was a time in Car Wars when all the low-hanging accessories and weapons were already plucked, so people started sending in designs to fill in the gaps - i.e., 1d6 and 2d6 lasers, rockets smaller than heavy rockets, single-weapon targeting computers, etc. Then it was laser-guided rockets and blast cannons and +2/d6 ammo types, and the whole system went to hell.
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11-03-2009, 12:11 AM | #15 | |
Join Date: Dec 2007
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Re: Car Wars Variant VDS
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and cycles (light RR, for ex.). The problem wasn't creating the small stuff; it was creating the small stuff which was actually useful.
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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12-06-2009, 05:02 AM | #16 |
Join Date: Oct 2008
Location: Saint Paul, MN
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Re: Car Wars Variant VDS
I've had plenty of time to tinker with my VDS during the "off-season", and I recently finalized a new version for 2060. I updated my previous posts (#7, #8, and #9) to conform to the new rules. Here is a summary of the changes:
- Made the page references match the CWC2 pdf instead of my blue book :) - Fine-tuned my weapon creation formulas and adjusted weapon stats accordingly. - Revamped the stats for the pickup so its max load is the same as a van's. - Added a full-size SUV body type. - Changed the station wagon into a minivan. - Cut a few components that I wasn't happy with for one reason or another. - Added the following components: Acid Cloud Ejector, Active Suspension, Anti-Missile System, Armor Jettison System, Chromoly Chassis, Crew Cab, Flechette Ammo (for the Auto Shotgun), Infrared Homing Missile, Laser-Absorbing Paint, Lotus Effect Windshield, Magazine Switch, Metal Storm Gun, Off-Road Suspension, Off-Road Tires, Silicon Carbide Circuitry, Smoke Grenade, Thermobaric Rocket, Tilting Wheels, Ultra Low Profile. |
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