07-09-2019, 08:00 PM | #1511 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
I never use energy gathering, for precisely that reason. I use the other variant of Path magic.
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Bill Stoddard I don't think we're in Oz any more. |
07-09-2019, 08:02 PM | #1512 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
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Bill Stoddard I don't think we're in Oz any more. |
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07-09-2019, 08:09 PM | #1513 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What GURPS needs... now
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I think it's important to remember that there isn't a magic bullet. There's really only room for one dominant RPG, and D&D mostly locked that up forty years ago; it takes a significant misstep to dislodge it, and the biggest misstep (the 3e OGL, combined with the poor reception of 4e) just created competition with itself. Given that, it's a question of what niches are available, and which of those niches are ones GURPS can credibly compete in (for example, rules-lite probably isn't a niche to shoot for). The big strengths of GURPS are:
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07-09-2019, 08:26 PM | #1514 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
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Bill Stoddard I don't think we're in Oz any more. |
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07-09-2019, 08:31 PM | #1515 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What GURPS needs... now
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07-09-2019, 08:57 PM | #1516 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: What GURPS needs... now
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But the real benefit is things are easier to relate too. Real world measurements and consequences relate-able.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-10-2019, 10:22 AM | #1517 | |
Join Date: Jun 2018
Location: The Wired
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Re: What GURPS needs... now
Quote:
Secondly, and more importantly, reality is generic. There are lots of different approaches to fantasy, and if GURPS were grounded in fantasy rather than reality, it would have to pick and choose one. It would have to present a specific fantasy. This would be contrary to the spirit of GURPS, which is to present a system with as little genre bias as possible, allowing for the widest possible range of styles of play. |
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07-10-2019, 12:03 PM | #1518 | |
Join Date: Jul 2006
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Re: What GURPS needs... now
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However for GURPS to grow out of it current niche both need support as well as the options in between. Both approaches to GURPS have their fans and people willing to write supporting material that caters to each. |
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07-10-2019, 01:52 PM | #1519 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: What GURPS needs... now
At some level, all RPGs use reality as a check.
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07-15-2019, 05:16 AM | #1520 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: What GURPS needs... now
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boxed sets |
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