03-05-2009, 08:30 AM | #11 |
Join Date: May 2008
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
What about "Rampant Evil Robot" space horror? When the AI has gone crazy with the crew in extended cryosleep, with nothing to talk to but the space barnacles. And boy, have the space barnacles spoken.
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03-05-2009, 01:14 PM | #12 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
Quote:
Cheers, Max
__________________
"Les préjugés sont la raison des sots." |
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03-05-2009, 01:36 PM | #13 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
I think that if you throw in the ambiguous cases such as the purely phsycological 'enemy within' or the 'existential horror' scenarios which I will admit can tend to merge into other styles or drift out of genera we seem to have covered the basic styles.
As for locations, I personaly think that even if you are looking specificaly at starship based stories you have to consider a few external locations that serve as an introduction to, for lack of a better word, the horror its self: The deralict ship/ freefloating artifact. The ruined colony. Hyperspace or whatever else you chose to call it. Most of the starhorror movies and books that I can remember tend to rely upon these locations to set the story into motion. |
03-05-2009, 02:19 PM | #14 |
Join Date: Sep 2008
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
Going on the rouge AI/Robot idea could you imagine a psychotic Bush-bot (from Ultra-Tech)?
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03-05-2009, 02:23 PM | #15 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
'Sunshine', I would suggest is an SF film with horror elements; mostly in the almost superhuman enemy.
What makes it different IMO is what rides on the crew's success; all human life itself. This would be a challenge for most players: a mission that slowly becomes a suicide mission; realistic physics making everthing they do to alter the chances of the mission's success pivotal; a killer who cannot be reasoned with or easily found; their own fragile sanity when faced with an increasingly slim chances of survival; the absolute imperative of getting the payload where it must be. I would dearly love to play this with some of the better players I know. But how? Most of them would recognise the scenario instantly. |
03-05-2009, 02:26 PM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
Quote:
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03-05-2009, 02:36 PM | #17 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: [Horror+Spaceships] Are all Star Horror games made of the same blocks?
Quote:
Link here: http://www.scifi.com/sfw/column/sfw16697.html Cheers, Max
__________________
"Les préjugés sont la raison des sots." |
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Tags |
horror, space |
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