05-11-2016, 12:50 PM | #21 | |
Join Date: Jul 2008
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Re: Handling Long-Range Musketry
Quote:
...If one were looking to make things more complicated than that, specifically addressing the ergonomics that are sighting-independent and the ones that aren't.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-11-2016, 01:17 PM | #22 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Handling Long-Range Musketry
Quote:
The days when, say, lasers had amazing Accuracy scores because they hit what they are pointed at (whether or not it was easy to point them at it and keep them steady) were mostly 3e days.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 05-11-2016 at 01:20 PM. |
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05-11-2016, 01:32 PM | #23 | |
Join Date: Jun 2013
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Re: Handling Long-Range Musketry
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05-11-2016, 01:40 PM | #24 | |
Join Date: Jul 2008
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Re: Handling Long-Range Musketry
Quote:
Weapons that are actually especially awkward to use get an outright penalty to Guns...the example currently coming to mind is the rigs for shooting around corners. Er, lasers certainly have amazing Accuracy scores in 4e. Are you just pointing out that the amazing scores are better for stocked weapons?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-11-2016, 02:45 PM | #25 | |
Join Date: Jun 2013
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Re: Handling Long-Range Musketry
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As such weapons are fairly rare (for obvious reasons), simply noting that they penalize Guns skill would be appropriate. |
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05-11-2016, 02:45 PM | #26 |
Join Date: Jun 2008
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Re: Handling Long-Range Musketry
I am glad to see people actually differentiating between precision and accuracy.
Lasers are precise, a laser with a decent sighting system (maybe a laser sight ;) would be accurate. |
05-11-2016, 03:13 PM | #27 |
Join Date: Jan 2006
Location: Central Europe
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Re: Handling Long-Range Musketry
I have not seen any GURPS stats for lasers published within the past five years, so can't comment. As best as I can recall, the ones in G4e Ultra-Tech were stated according to the 3e philosophy, but a lot has changed since then, and I can't believe that ones published today would have stat lines in the same philosophy as ones published 20 years ago.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
05-11-2016, 06:04 PM | #29 | |
Join Date: Jul 2008
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Re: Handling Long-Range Musketry
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-11-2016, 06:31 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Handling Long-Range Musketry
There are a number of possible design benefits to laser aiming, but at short to moderate ranges they're indistinguishable from the benefits of a laser sight. The big one is that you can ignore time of flight calculations, which is a huge benefit on fast moving objects (the time of flight rules in Tactical Shooting are... not very good).
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Tags |
high tech, musketry, realism, tactical shooting |
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