02-25-2016, 02:02 AM | #31 | |
Join Date: Jan 2010
Location: Brighton
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Re: Reality-testing / Playtesting the Guns Default . . .
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I also take your point about the range finding bonus at 15 yards. But in this instance I think knowing the distance and more importantly knowing the distance won't change on a stationary target is more about adjusting and getting better at repeating the shot. Which isn't really in RAW, maintaining aiming bonuses in certain circumstance is the closest IIRC. But actually the more i think about it being able to adjust and repeats you action in the same circumstance and if there is a potential of improved results there really should be a measurable effect (In fact the repeated attempt section pn pg348 actually runs counter to it). |
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02-25-2016, 03:30 AM | #32 | |
Join Date: Aug 2012
Location: Estonia
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Re: Reality-testing / Playtesting the Guns Default . . .
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It'll get worse if I ruin something, or strain myself - lost FP etc. or will rolls for tedium esp. given disadvantages like lazy, impulsive, absent minded. (Something deleterious happened in my noggin then ) Otherwise just being able to to the same thing again after a "practice run" or two just seems to make things better. Kind of the whole point of practising stuff actually. |
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02-25-2016, 03:43 AM | #33 | |
Join Date: Apr 2005
Location: France
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Re: Reality-testing / Playtesting the Guns Default . . .
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But I surely missed something. Did you train with toy guns like Nerf or Paint Ball ones? Because even if they are not real guns, they already give some training about how to aim and shoot. |
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02-25-2016, 03:45 AM | #34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reality-testing / Playtesting the Guns Default . . .
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02-25-2016, 03:59 AM | #35 |
Join Date: Aug 2012
Location: Estonia
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Re: Reality-testing / Playtesting the Guns Default . . .
The removal of possibilities makes sense as an explanation - it could be spelled out like:
You used your standard set of tricks on this lock and to no avail - there is a few more complicated moves you could still make (-1 to skill) maybe that'll make it work this time. Nope not good enough either you vaguely remember an old instruction about these kind of situations you could maybe try (-2 etc.). On the other hand you could just say that is a difficulty -4 lock and whatever methods you use to try to get it open is already subsumed in your skill of 12,14 or 16 or whatever you have as a locksmith/thief. So that'll mean that if it is not impossible then sooner or later (sometimes much later) you'll going to open this lock. The only penalty being the time wasted - the princess mught well be moved to another castle by the time you finish picking the gate :D. Or there will be a gathering of 43 guards leaning over their halberds looking intently and making bets will you make it this time. |
02-25-2016, 04:17 AM | #36 | |
Join Date: Jan 2010
Location: Brighton
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Re: Reality-testing / Playtesting the Guns Default . . .
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"practice makes perfect" and all that! TBH I think part of "taking more time" is this effect. It's just "taking more time" applies oddly in this situation. On a more meta point, in terms of exciting story lines and roleplaying situations, "Oh I just keep doing it until I get better results" isn't a very exciting tactic/result. Even if it maybe in some situations a realistic one! Last edited by Tomsdad; 02-25-2016 at 04:30 AM. |
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02-25-2016, 04:20 AM | #37 | |
Join Date: Jan 2010
Location: Brighton
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Re: Reality-testing / Playtesting the Guns Default . . .
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02-25-2016, 04:30 AM | #38 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reality-testing / Playtesting the Guns Default . . .
My performance dropped significantly after I got my first stoppage (failure-to-eject-casing in the middle of a rapid two-shot attack) . . . for the rest of a single exercise. I was fine on the next one. I do not have data on other people (we don't really know each other).
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02-25-2016, 06:01 AM | #39 | ||
Join Date: Jul 2008
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Re: Reality-testing / Playtesting the Guns Default . . .
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As for Eye For Distance, I'd note that that, like the rangefinding bonus itself, is most likely designed with a focus on longer-range shooting. Beyond 20 yards, ±5% is more than 1 yard of error and therefore doesn't make you eligible for even the +1 partial rangefinding bonus. Quote:
But that's tangential, I don't see any reason to doubt that your trial reports on a standard Default level unless one basically rejects the entire idea that a standard Default level exists.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-25-2016, 06:42 AM | #40 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reality-testing / Playtesting the Guns Default . . .
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Tags |
playtesting, reality-testing, tactical shooting |
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