09-12-2015, 02:28 PM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Group Performance and Performance
That would be the skill for directing and coordinating the performance. I suspect flying it would be Piloting, and the training is familiarisation with the sequence, and Techniques for buying off the penalties for difficult manoeuvres.
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09-12-2015, 02:31 PM | #12 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Group Performance and Performance
I've got a character in lost in dreams who was an aspiring actress and/or singer before she got involved in world jumping. While I don't think that anything has ever hinged on the skill, she uses it to cement good relationships, and is constantly on the lookout for new stories. The actual roles don't mean much, but much of her motivations and the plot DO revolve around the skill.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-05-2017, 03:03 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Group Performance and Performance
And tonight, we're defaulting Group Perpformance (Ritual Magic) off (Choreography).
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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basic, group performance, optional specialisation, performance, skill of the week |
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