06-18-2009, 01:49 AM | #41 | |
Join Date: Dec 2006
Location: Houston
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Re: [Melee] Pick V Axe
Quote:
Axe goes from 1D+2 to 2D. with expectation 7. Since only attacks of 9 or more get through then its.... .28 * 7 = 1.96 * 1.5 (For Cutting) = 2.94 (1D+4 would get Axe slightly better at .33 * 7.5 = 2.48 * 1.5 = 3.7 for the curious) Pick is.... SW+1(2) Imp or 1d+2 (expectation 5.5) versus the DR of 4. a roll of 3 or more gets through the DR so its .67 * 5.5 = 3.69 * 2 (For the Impaling) So its Pick 7.4 versus Axe 2.94 (or 3.7 depending on how you do the dice). A signifigant difference, untill we realize that while Pick evaluated his first two turns, Axe could have just as well AOA(Strong) for those 2 turns. Pick after 3 turns = 7.4 Axe After 3 Turns = 8.8 After 4 turns Pick = 7.4 + 7.4*(.5 for half the damage)*(.63 for odds of a ST 11 making) = 9.7 Axe = 11.76 At this point we're starting to assume quite a bit over the course of 4 turns. Nymdok |
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06-18-2009, 02:05 AM | #42 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Melee] Pick V Axe
As well as ignoring to-hit rolls, which renders the analysis less than useful against resisting foes.
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06-18-2009, 08:59 AM | #43 | |
Join Date: Dec 2006
Location: Houston
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Re: [Melee] Pick V Axe
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Foes susceptible to shock. If Axe only does 3-4 points of damage a turn, is that enough to lower the opponents probability of a hit? Whats the opponents expectation DMG vs Axe's DR? In other words, how effective are the defenders against our heroes? At any rate, thats kind of my point. Its difficult to determine outcomes over the course of four turns with out introuducing a slew of other variables. We saw how complicated it got just taking a quick look at Axe's second turn. Nymdok |
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06-18-2009, 09:30 AM | #44 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [Melee] Pick V Axe
If the axe-user AoA(strong) for one turn, the pick user can now use a Hook Manuever to unready the axe or Trip the Axe-User. The penalties of making All-out Attacks are quite major.
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06-18-2009, 09:45 AM | #45 |
Join Date: May 2008
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Re: [Melee] Pick V Axe
I think all this discussion points out that both weapons are fairly equivalent, just better for different situations.
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06-18-2009, 09:52 AM | #46 | |
Join Date: Dec 2006
Location: Houston
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Re: [Melee] Pick V Axe
Quote:
Either way your agrument still fails. Pick uses the evaluate he had been building for Chink in Armor on a hook manuver. Next turn Axe gets up (or rereadies) while Pick begins evaluating again for his CIA shot. Nymdok |
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06-18-2009, 09:54 AM | #47 | |
Join Date: Dec 2006
Location: Houston
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Re: [Melee] Pick V Axe
Quote:
No, it points out that Axe is a far better weapon for damgae dealt. It points out that there is NO reason to take a Pick over an axe, other than style. THe Axe beats it across the board for all DRs in fights that dont end on the 1st turn. Nymdok |
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06-18-2009, 10:08 AM | #48 | |
Join Date: Jul 2008
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Re: [Melee] Pick V Axe
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Yes, a pick is a less than ideal weapon if, after you hit someone with it, you have to yank it out and hit them again while they continue to fight effectively. I suggest killing people like that with bows, or better still siege engines. Higher chance of ending the fight per swing before the first telling blow has been made sounds like a fine selling point to me.
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06-18-2009, 10:43 AM | #49 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [Melee] Pick V Axe
Quote:
Again, if you're using All-Out-Attack(Strong) you're subjecting yourself to a number of potential manuevers that can end a fight, just to break even with said pick-user or slightly excede him. You are also ignoring the fact that numerous armors(not so much in basic) have different DRs against different damage types. The pick has the advantage there. I wouldn't be surprised in Low-Tech introduces a number of TL1-4 armors that have lower values against impaling than they do against cutting or crushing. The one turn the Pick does inflict damage, it will do so at 1d+2 vs DR 4, meaning an average of 3 for that swing. On the off-chance that you roll a 5 or 6, you have now inflicted a Major Wound. Against the Vitals, the malus is only -1 to hit(and no defence to worry about from the Axe), and you can now inflict a major wound on a 4+, or over half the time you hit. The axe can at most inflict a a major wound 1/36th of the time, while the pick can inflict a major wound 1/3rd of the time vs the torso, and 1/2 the time against the vitals. Given that any damage against the vitals triggers a knockdown check, and half of the wounds will inflict a MAJOR wound that brings about knockdown at -3, the pick is certainly very capable. But what the hey, let's try this again, but with two ST 10 combatents, one usign a Small Axe(MinST 10, sw+1 cut) and a Pick. Now, these two weapons are evenly matched against each other, which one is superior?
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06-18-2009, 11:22 AM | #50 |
Join Date: Sep 2004
Location: Medford, MA
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Re: [Melee] Pick V Axe
One of the other things I think is important in favor of the pick in certain situations is that on the second turn you get auto-damage that can't be defended against.
There are a lot of high-defense opponents out there. And not because of DR, but because they parry/dodge/block like a crazy person. The Pick, when it hits get's two guaranteed hits, the axe...may get that first and never get the second. And vitals are great! I'm in an arena tournament, I have low strength and I'm using a rapier. Other people are ST20 Ogres with Staves. I am way underpowered compared to the rest of them in terms of Damage per blow. But I am hard to hit, and I can go for the vitals...and you'd be surprised how that levels things out a bit. (Well...this one ogre is still giving me trouble...but I think I have a solution to that as well). |
Tags |
axe, combat, melee, pick, weapons |
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