02-15-2020, 01:53 PM | #11 |
Join Date: Feb 2016
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Re: Flexibility and cost of Wildcard Powers vs. Modular Abilities?
Honestly, Temporary Enhancements and Using Abilities at Default are probably better choices. For example, you could purchase ST (Cosmic, +50%; Reduced FP Cost, 1 FP, +20%; Reliable, +10, +50%; Super-ST, +300%) [52/level]. While Reliable would not add to ST rolls, it would function as a Talent for the purposes of avoiding damage, Extra Effort, Temporary Enhancements, and Using Abilities at a Default. At level 10+, it would become a potent pool for Using Abilities at a Default, similar to what we see in My Hero Academia. Deku possesses it with Backlash, Costs HP, and Uncontrollable, at least initially, which is why his life is full of pain, though it probably saves him 104 CP.
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02-15-2020, 04:07 PM | #12 | ||
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Flexibility and cost of Wildcard Powers vs. Modular Abilities?
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Still, because I like the flexibility but want to have a better price for utility outside of the Supers genre, I might tinker with the Wildcard Power multiplier or assign an Unusual Background or something, then I'll see how it goes.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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02-15-2020, 04:30 PM | #13 |
Join Date: Jun 2013
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Re: Flexibility and cost of Wildcard Powers vs. Modular Abilities?
For Saitama, if I tried to build him in GURPS*, I'd give him a Metatrait and make it into a Wildcard Power. The Metatrait would consist of a crushing Innate Attack with ridiculous damage and a large pile of DR and IT:DR (Cosmic: Round Down). As a Wildcard, it's name would naturally be "One Punch!" (ideally, stated like the first line of the anime intro). Pretty much all of his demonstrated abilities - Tunneling, Ranged Innate Attacks that level mountains, Enhanced Time Sense + Altered Time Rate, etc - would simply be aspects of that.
One thing to keep in mind - turning something into a Wildcard Power has the same cost as giving the character 11 abilities, related and equal in points to the base, and setting them all as Alternate Abilities to each other. *I wouldn't, honestly, just as I wouldn't try to actually make Superman. The greatest, most admirable hero of One Punch Man might be interesting to stat up, however. I speak, of course, of Mumen Rider.
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GURPS Overhaul |
Tags |
modular abilities, powers, sorcery, supers, wildcard powers |
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