07-24-2016, 07:37 PM | #1 |
Join Date: Oct 2013
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Daze spell vs Daze affliction.
How does the Daze spell (from GURPS Magic) actually work?
The Daze Spell reads: Regular; Resisted by HT The subject looks and acts normal, but does not notice what is going on around him, or remember it later. A dazed guard stands quietly while a thief walks past! Any injury, or successful resistance to a spell, causes the subject to snap out of the daze and return to full alert status. While the Daze Affliction reads: You are conscious - if you are standing you remain upright - but you can do nothing. If you are struck, slapped, or shaken, you recover on your next turn. Is the Daze spell different than the affliction? If you're hit by the daze spell, can you then continue to act on the information you had before you were hit by the spell? Say, you see a foe, you rush forward to attack... he uses the daze spell on you... can you attack the person who dazed you? Or run away to report to others that there was an enemy mage? Last edited by Mirtai; 07-24-2016 at 07:46 PM. |
07-24-2016, 10:13 PM | #2 |
Join Date: Jan 2016
Location: New York
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Re: Daze spell vs Daze affliction.
Firstly, this is up to the gm
If your the gm treat the daze affliction as the daze spell of you like. For combat purposes they mostly have the same effect. But strictly speaking the description of the daze affliction does not mention the loss of memory so no, I would not treat them precisely the same say. If daze was cast on you then no, you can do nothing until the spell is resolved at which long your mental state returns to the moment before the spell was cast. If you knew the mage was their, than you know he's their when you snap out of it. The spell has a fairly straight forward description Understand that a daze spell, is a specific incantation, every mage who knows this spell performs the same rituals. An affliction by definition is a unique attack, that can be molded in many ways that represent many things. The affliction advantage is not a single attack, An affliction with a daze can be a cattle prod or a basilisks stare
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07-24-2016, 10:35 PM | #3 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Daze spell vs Daze affliction.
I've always interpreted it as like the kind of hypnosis you can fall into when badly fatigued, where you suddenly realize you can't remember the last ten miles of driving, or the last five pages of the book you've been reading. Anything that can't be done in more or less unaware autopilot is impossible.
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07-24-2016, 11:05 PM | #4 |
Join Date: Oct 2013
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Re: Daze spell vs Daze affliction.
But the Daze spell CAN be used in combat, right?
I have a rules argument about it... one person thinks that if you Daze someone who's spotted you, that person can keep "acting normally" and attack you or run away, while dazed. There's no question about what happens after the daze, anything the target saw before the spell would be retained, but I've got someone claiming that the line in the spell about the person acting normally means that they'd keep doing whatever they were going to do anyway... like running over to kill you. |
07-25-2016, 12:10 AM | #5 | |
Join Date: Jan 2016
Location: New York
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Re: Daze spell vs Daze affliction.
Quote:
Squash that, sounds like a player whining to me. Players don't interpret spells , gms do. And the purpose of the spell is clear, that's exactly what it does. Not only does it work in combat but I'd make one roll a will check or be mentally stunned for the duration of the spell. If you got dazed mid combat, you'd be super disoriented and would have no explanation, why or how you got there. This wouldn't stop until you got smacked
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07-25-2016, 09:27 AM | #6 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Daze spell vs Daze affliction.
Quote:
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07-25-2016, 09:47 AM | #7 | |
Join Date: Feb 2014
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Re: Daze spell vs Daze affliction.
Quote:
If the effected person is "running over to kill you", they can't act on any new information while dazed. In their mind, they will forever be in their original hex, running on the way to attack you, because they will never process that they've moved. They might run off a cliff, run into a wall, into a line of set spearmen, or just run until the spell wears off or they wear out from fatigue loss. A screaming guard might scream forever. If they were about to swing at a target, they'll continue swinging in the relative direction of the hex they were targeting(usually forward), even if the hex is now empty, they are no longer facing the hex due to terrain modification (or their horse has moved the effected person). An eating person would "eat" even if their hands or plate are now empty or if their plate is refilled, they may eat until and after expelling excess food. |
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07-25-2016, 09:59 AM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: Daze spell vs Daze affliction.
Zero to creepypasta in one post, good job. I'm going with "stands around Doing Nothing" because that doesn't give me the cold shudders.
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01-02-2018, 11:52 PM | #9 | |
Join Date: Oct 2013
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Re: Daze spell vs Daze affliction.
Quote:
So we went with the GM's ruling because they were the GM. The player who'd paid a ton of points to get a Daze spell up to 20 so they could cast it for 1 fatigue was pretty annoyed though... they thought they had a useful ability and it turned out it wasn't. I don't go around overruling GM's in mid game. I just wanted to be sure I was doing it right for MY games, since we'd had the question come up, and I'd been telling players that Daze was pretty useful up till that point. It is still pretty useful. Just not in that particular game. |
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01-03-2018, 07:27 AM | #10 |
Join Date: Sep 2007
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Re: Daze spell vs Daze affliction.
I've always interpreted "acts normal" to mean the victim guard's appearance to other observers. The phrase means it's not obvious to a casual observer that he's Dazed. He'll stand there looking guard-like. It doesn't mean that he still has goals, conscious processing, selecting Maneuvers in combat. It just means he's not dropping to the floor or standing there gape-jawed, drooling, and reeling. Other the parts where the guard isn't stopping that person walking right past him (which would be "normal" were the guard aware), he looks and "acts normal" if it weren't for all the other stuff happening around him. But his "mind is somewhere else", to use a common idiom.
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