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Old 12-26-2013, 09:32 AM   #1
offsides
 
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Default Buildings and overruns by Ogres/INF

11.04.2 states that when a building is attacked in an overrun, damage is doubled. That is, each attack does 4x the weapon's attack strength.

8.02 states that INF and Ogre weapons are doubled in overrun attacks.

Can I get an official ruling as to whether this stacks or not? That is, does an Ogre's MB (for example) do 16 or 32 SP damage during an overrun? 11.04.1 uses an Ogre's MB as an example for non-overrun damage (double the 4 to 8), but in an overrun is that 8 doubled to 16, or do you start with a overrun strength of 8, double it for attacking a building, and then double it again for the fact that it's an overrun? The exact reading of the rule implies the latter, but it's just unclear enough that it should probably be a FAQ. While not as critical for Ogres (realistically, a building overrun by an Ogre with any weapons left is gonna die fast), it's rather important for INF (especially when riding a GEV-PC - yowch! :)).

Thanks! (Yes, this is related to one of the scenarios I'm working on, why do you ask? :P)
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Old 12-27-2013, 08:24 AM   #2
Talorien
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Default Re: Buildings and overruns by Ogres/INF

My initial suggestion would be that the doubling doesn't stack.

Game world reason: Infantry and Ogre attacks doubling in overruns represents the short-range precision of those units versus other units.

Since buildings don't move, all units gain a roughly equivalent precision against them in overruns.

Game balance reason: not allowing stacking minimizes potential exploits like the GEV-PC carrying infantry and overrunning again in the second movement phase (which is already very powerful if that's your objective).
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Old 12-27-2013, 08:36 AM   #3
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Default Re: Buildings and overruns by Ogres/INF

OK, so a loaded GEV-PC does 16 damage per fire round, not 28. Of course, they get 2 shots per overrun, and can do that 5 times per turn, assuming you don't change the rules, so it's not a major Nerf...

Thanks for the clarification, this should definitely be a FAQ...
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Old 12-27-2013, 09:24 AM   #4
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Default Re: Buildings and overruns by Ogres/INF

Quote:
Originally Posted by offsides View Post
OK, so a loaded GEV-PC does 16 damage per fire round, not 28. Of course, they get 2 shots per overrun, and can do that 5 times per turn, assuming you don't change the rules, so it's not a major Nerf...

Thanks for the clarification, this should definitely be a FAQ...
Question: 5 times per turn on the same building?
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Old 12-27-2013, 09:34 AM   #5
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Default Re: Buildings and overruns by Ogres/INF

Quote:
Originally Posted by ken View Post
Question: 5 times per turn on the same building?
Yes. 11.04.2 states the following:

Quote:
Note, though, that attackers which still have movement left
after an overrun may expend another movement point, stay
in the same hex, and make another overrun attack!
GEV-PC's have M3-2, meaning up to 5 overruns per turn.
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Old 12-27-2013, 11:36 AM   #6
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Default Re: Buildings and overruns by Ogres/INF

Quote:
Originally Posted by offsides View Post
GEV-PC's have M3-2, meaning up to 5 overruns per turn.
I wouldn't think that movement points from the second movement phase would count for that purpose, because that phase is after the combat phase. If a GEV-type unit initiates another overrun in its second movement phase, that would be a separate overrun, in my view of things.
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Old 12-27-2013, 12:22 PM   #7
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Default Re: Buildings and overruns by Ogres/INF

Quote:
Originally Posted by Buzzardo View Post
I wouldn't think that movement points from the second movement phase would count for that purpose, because that phase is after the combat phase. If a GEV-type unit initiates another overrun in its second movement phase, that would be a separate overrun, in my view of things.
All 5 of the overruns are separate overruns, in the rules' view of things. Not quite sure what significance you're attaching to that.
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Old 12-27-2013, 12:58 PM   #8
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Default Re: Buildings and overruns by Ogres/INF

Quote:
Originally Posted by Ulzgoroth View Post
All 5 of the overruns are separate overruns, in the rules' view of things. Not quite sure what significance you're attaching to that.
I was mis-thinking it. Ignore my comment. :)
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Old 12-28-2013, 06:36 AM   #9
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Default Re: Buildings and overruns by Ogres/INF

Note that putting a building in a town hex without a road limits GEV-PCs to one overrun per turn.

Needless to say, this is a significant reduction in damage, even more so if the GEV-PC is carrying infantry.
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Old 12-28-2013, 09:02 AM   #10
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Default Re: Buildings and overruns by Ogres/INF

Quote:
Originally Posted by Talorien View Post
Note that putting a building in a town hex without a road limits GEV-PCs to one overrun per turn.
It shall be sans road after the first overrun.

BTW: What's the MP cost to stay in a dense terrain hex?
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