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Old 01-02-2018, 02:35 AM   #1
FF_Ninja
 
Join Date: Feb 2016
Default Managing combat rounds...

...And all of the complications.

One of the biggest issues I've had with GURPS thus far is the 1-second combat round. In and of itself, it's not too problematic, but the clerical strain becomes pretty significant when you have multiple combatants pursuing multiple actions which require more than a round to complete.

I'm toying with a method to curtail this issue presently, but I wanted to query the veterancy here and see what you more experienced GURPS GMs have done to handle this sort of thing.

Generally, what are your thoughts on effectively dealing with this accountancy bloat in combat? Presently, my spreadsheet-fu is not great, and I don't have a clever, versatile method.

Specifically,
  • How do you like to assess/track actions that take multiple rounds?
  • How do you handle sustained actions and interrupts?
  • What method do you employ to keep combat running smoothly?

Thank you sincerely for any help you all may offer.
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