03-02-2021, 09:58 AM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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Handing off Powers Stolen with Neutralize
If you wanted to make a character who could hand off the powers or abilities he stole with his Neutralize (power theft) what modifiers would you apply to neutralize to grant that effect? Affects Others?
Obviously this is an enormously dangerous effect to exist in game but I'm still curious how to do it. |
03-02-2021, 10:34 AM | #2 | |
Join Date: Aug 2004
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Re: Handing off Powers Stolen with Neutralize
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03-02-2021, 01:38 PM | #3 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Handing off Powers Stolen with Neutralize
well the specific use case I'm thinking of is like... you can steal someone's power to create a little orb of power that contains that power (and lasts as long as the neutralize normally lasts). You can absorb that orb to gain the stolen power, or hand it off to someone else to gain the powers. You could probably force it on someone too, if they weren't willing, but that would require slamming the orb into their body which is definitely an attack. And in theory a fast actin victim of your neutralize could potentially disarm you to snatch the orb back and there by get the power themselves.
this definitely seems like some gadget limitations on the stealable front. Applied to the power theft modifier rather than the base effect? Although I'm also wondering about how to handle it more generally for future scenarios I might want to model it. Like being able to transplant a power but only if you can touch both targets at the time of the transplant. |
03-02-2021, 02:49 PM | #4 |
Join Date: Jun 2010
Location: Dreamland
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Re: Handing off Powers Stolen with Neutralize
I feel like Affects Others for instantly passing it to someone else and another +50% to turn the Affects Others into a gadget (similar to Triggered Delay), which could just be made into a new +100% enhancement if you wanted. For 'attacking' others with it you'd add Ranged.
Note that all of those are specifically for the 'orb'. If your power was creating an orb that steals the powers of the first person who touches it, then whoever holds the orb has the powers, that's probably two versions of Triggered Delay. Mind, that all seems a little expensive to me and I'm not sure what's dangerous about being able to steal one person's powers, then letting someone else use them. I guess with Permanent (Until the target gets the orb back) +150% it could be pretty awesome, but that sounds pretty expensive. |
03-02-2021, 03:32 PM | #5 |
Join Date: Nov 2015
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Re: Handing off Powers Stolen with Neutralize
I seem to recall that Affects Others lets you extend your powers to others, and not enable them to do something (I think the example is healing, but neutralize works the same)
On the other hand, if you have a gadget that lets you neutralize other people powers, that can be stolen, and can work for the thief, you're not really too far away from what you wanted to do. It stands to reason that, with the Neutralize granted by a gadget, the powers stolen would also follow the gadget if someone else got it. |
03-02-2021, 03:59 PM | #6 | |
Join Date: Aug 2004
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Re: Handing off Powers Stolen with Neutralize
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Anyway, if I were making such a custom enhancement, I would assume the base version would be [Can Keep Power OR Transfer it to a Willing Target; Can Transfer Power Anytime Before the Duration Expires]. With those stipulations, I would figure this to be about equal to a Cosmic enhancer. Even though it is changing the way the ability works, it seems to me to be more on the level of an Increased Utility enhancement rather than a Cheating one. The inherent limitation of Power Theft (Can't use it again until the borrowed powers return to the owner) should help limit abuse. |
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03-02-2021, 08:28 PM | #7 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Handing off Powers Stolen with Neutralize
So it sounds like, between the delay comparison and the affects others comparison, that a +50% cosmic is sufficient for the hand off component?
What do people think about using modifiers modifying modifiers to apply gadget limitations to that cosmic enhancement? (or perhaps to it and the power theft modifier?) |
03-02-2021, 08:43 PM | #8 |
Join Date: Dec 2013
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Re: Handing off Powers Stolen with Neutralize
If you're asking about permanent power theft, I would perhaps argue for another +300% on top of the +200% for power theft.
It doesn't seem like you are, but I figured it might be helpful to raise the question.
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
03-02-2021, 11:22 PM | #9 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Handing off Powers Stolen with Neutralize
No. I'm not. I'd assume permanent power theft would require the +300% permanent modifier in addition to the power theft modifier (or the +150% permanent with dispelling condition modifier).
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03-03-2021, 03:41 PM | #10 | |
Join Date: Aug 2018
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Re: Handing off Powers Stolen with Neutralize
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In which case maybe AO could be applied to Leech to let others get the HP you steal instead of yourself? Maybe consider giving a baseline 10-second duration (or buy it with Persistent) which has to be extended though. |
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