03-03-2020, 07:43 AM | #21 |
Join Date: Feb 2016
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Re: Superior Experience
If a character is only good at one skill (and some thematically related skills), then a 5 CP/level talent is probably more appropriate than high attributes or a massive amount of points invested in skills. Of course, you would probably want to use one of the optional rules that increases maximum Talent level to 10. In that case, a DX 10 character with Natural Swordsman 10 would have an effective DX 20 for the purpose of using swords.
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03-03-2020, 08:26 AM | #22 |
Join Date: Nov 2015
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Re: Superior Experience
Btw, isn't a talent the only way to be good at a specific skill and not at the same time decent at all the other skills that may default from the first one?
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03-03-2020, 09:36 AM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Superior Experience
A post from Kromm a while back that seems apropos:
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-03-2020, 09:47 AM | #24 |
Join Date: Jan 2010
Location: Brighton
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Re: Superior Experience
Given superior experience (skill) costs at most 4CP per point and superior talent (stat or talent) costs more CP than that per +1 bonus. I think the system already weighs superior experience higher in terms of CP per bonus.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
03-03-2020, 10:37 AM | #25 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Superior Experience
Quote:
Not the same thing, especially regarding familiarities, ... Otherwise, a Quirk (doesn't get default from skill A) is probably valid. |
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03-03-2020, 11:39 AM | #26 | |
Join Date: Nov 2015
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Re: Superior Experience
Quote:
But ofc I may have gotten talents wrong... I'm also unclear on the idea of improving talents during play, but that's a different issue. |
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03-03-2020, 11:54 AM | #27 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Superior Experience
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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03-04-2020, 09:49 AM | #28 |
Join Date: Aug 2005
Location: Denmark
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Re: Superior Experience
You could have contest be against experience, ie. rolling at Stat 10 + skill modifier. The rules suggest this for job-skills where experience is more important than actual skill.
--- I also feel ignoring -1 penalty per 4 CP is too good. I would instead suggest you give free bonus Technique-points per CP in a skill. It could be 1 bonus per 4 CP or 1 per 2 CP og whatever you think is balanced. Lets say you get 1 Technique-point per 2 CP. So someone with DX:16 and Broadsword (2) = 16, would have skill 16 and a single technique-point (not enough for any hard techniques) Where someone with DX:11 and Broadsword (12) = 15, might only have skill 15. But would then also have 6 Technique points. This could buy them Targeted attack, or Feint, or something similar. This way the "experienced" person would not be just better than the natural talent, but might be better in specific fields/at specific tasks, where they have more experience. This would also mean that less than full level CP in a skill (say 6 pts og 10 pts) still makes a difference. Last edited by Maz; 03-05-2020 at 06:43 AM. |
03-05-2020, 05:20 AM | #29 |
Join Date: Oct 2007
Location: Vermont
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Re: Superior Experience
I agree with everyone saying "more points in a skill doesn't necessarily means more experience," but there is one way in RAW where it plays out like it does--using skills with other attributes.
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My ongoing thread of GURPS versions of DC Comics characters. |
03-05-2020, 07:26 AM | #30 | |
Join Date: Nov 2015
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Re: Superior Experience
Quote:
It works the same if you use a Talent to represent natural talent and CPs for experience. The only case where it doesn't work is if you want to use only a raw stat to represent natural talent in a skill, but that already has issues where the character has higher defaults. |
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