09-06-2019, 03:39 PM | #311 |
Join Date: Mar 2016
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Re: Minor League Supers [Powers/Supers]
For reference, now that I actually have access to my books, the relevant section is Power Ups 8: Limitations, page 6. "Limitations on Disadvantages".
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09-06-2019, 03:58 PM | #312 | |
Join Date: Jun 2013
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Re: Minor League Supers [Powers/Supers]
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As for being complicated, just work out the value of the Advantage’s Limitation, subtract from -100%, and write it in as a Mitigator. Someone who has Bad Sight only during the day could be written as having Bad Sight (Mitigator: Night).
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GURPS Overhaul |
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09-06-2019, 04:13 PM | #313 |
Join Date: Mar 2016
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Re: Minor League Supers [Powers/Supers]
Just to try to get this thread a bit more on track, here's another super.
Shark-Man has mild shapeshifting powers that only manifest in shark-related ways. I won't post a full character sheet, but I will fully write out his powers. Amphibious (Switchable, +10%, Super, -10%) [10] Cutting Attack 1 (Aura, +80%, Underwater, +20%, No Knockback, -10%, No Blunt Trauma, -20%, Melee Attack (C), -30%, While DR is active, -10%, Required Disadvantage (Dependency), -15%, Super, -10%) [2] Damage Resistance 4 (Switchable, +10%, Tough Skin, -40%, Temporary Disadvantage (Distinctive Features 5), -5%, Required Disadvantage (Dependency), -15%, Super, -10%) [8] Discriminatory Smell (Only underwater, -30%, Super, -10%) [9] Doesn't Breathe (Switchable, +10%, Gills, -50%, Super, -10%) [10] Enhanced Move (Water) 0.5 (Super, -10%) [9] Enhanced Move (Water) 1 (All-Out, -20%, Super, -10%) [14] Natural Weapon (Cutting, Hidden, +20%, Increased Damage (+2 per die), +120%, Resilient, +10%, Swing-Capable, +20%, Cannot Parry, -40%, No Knockback, -10%, Single, -20%, Super, -10%) [14] Pressure Support 2 (Super, -10%) [9] Striking ST 4 (One Attack Only (Bite), -60%) [6] To summarize: He can operate underwater, swimming fast, diving deep, and breathing water. He can grow a mouthful of sharp teeth with which he can bite with superhuman force. He can grow a thick hide of extremely rough skin. A few notes: The Dependency referenced in a few advantages is Dependency (Immersion in water, Daily) [-15]. With his base ST of 13, 4 levels of Striking ST, Brawling at DX+2, and a sw-capable Natural Weapon (it isn't really "swinging", but the only gameplay function is increased damage, so I thought it was fine), Shark-Man's bite can deal 3d+8/5d+1 cutting damage, or 3d+11/6d with an All-Out Attack (Strong). |
09-08-2019, 11:41 AM | #314 |
Join Date: Feb 2016
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Re: Minor League Supers [Powers/Supers]
The Nothingness
The Nothingness is a supervillain with the horrific ability to deprive her victims of their senses with a song. After disabling her victims, she steals what she wants from them before leaving the scene of the crime. Song of Nothingness: Affliction 1 (Area Effect 32 yard, +250%; Disadvantage, Blindness, Deafness, No Sense of Smell/Taste, Numb, +95%; Emanation, -20%; Extended Duration, Permanent, Reversed by Pharmacy (Herbal) treatment, +150%; No Signature, +20%; Sense-Based, Hearing, +150%; Selective Area, +20%; Selectivity, +10%; Uncontrollable, -30%) [75] |
09-08-2019, 11:45 AM | #315 | |
Join Date: Mar 2016
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Re: Minor League Supers [Powers/Supers]
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09-08-2019, 12:21 PM | #316 |
Join Date: Feb 2016
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Re: Minor League Supers [Powers/Supers]
Well, the horrific harmonics of the song start to enter her normal speech, meaning that any word she utters can cause an unintended victim to lose their senses. If she is angry or frightened enough, the harmonics even penetrate her breathing.
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09-08-2019, 12:50 PM | #317 |
Join Date: Nov 2015
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Re: Minor League Supers [Powers/Supers]
I've seen this "Reversed by Pharmacy (Herbal) treatment, +150%" several times, how is it working out in actual games? And how do you see it working on this specific affliction?
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09-08-2019, 01:27 PM | #318 | |
Join Date: Feb 2016
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Re: Minor League Supers [Powers/Supers]
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It serves two purposes. First, it makes natural medicine important within a modern setting, beyond the gentler relief of symptoms than most pharmaceutical drugs. Second, it forces the victims to do something more involved than going to a doctor. For example, a victim of the above affliction would probably be rushed to the hospital, but they would be unable to detect anyone attempting to communicate with them (they would be able to communicate, but it would take a really strong-willed individual to be able to repeat their symptoms when they do not know that anyone is listening). When conventional treatments failed, perhaps after months or years of trying, their relatives may attempt herbal remedies and gain success. The authorities would eventually understand that herbal remedies would work in certain cases and would attempt them after a few days of unsuccessful treatment. Of course, treatment might be delayed if they are overwhelmed by hundreds or thousands of victims at the same time (such as what would occur if the supervillain lost control during a concert). |
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09-08-2019, 03:45 PM | #319 | |
Join Date: Dec 2012
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Re: Minor League Supers [Powers/Supers]
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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09-08-2019, 04:04 PM | #320 | |
Join Date: Feb 2016
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Re: Minor League Supers [Powers/Supers]
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Dreamstealer Dreamstealer is an urban legend that spread throughout the Internet five years ago. Supposedly, she is a beautiful young woman who is capable of feeding on the dreams of anyone who has heard her name Leech 1 (Accelerated Healing, +25%; Accessibility, Only people who have heard of Dreamstealer, -20%; Backlash, Ecstasy, Resisted by HT, -50%; Hazard, Steals Dreams, +50%; Malediction 3, +200%; No Signature, +20%; Ranged, +40%; Steals FP, -25%) [85] |
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