Quote:
Originally Posted by ericthered
At close combat distance, I think the effort of a step just keeps you in contact with your foe, and anything likely to damage or move him takes enough effort and coordination to be considered an attack.
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On equal-scale enemies I agree, I'm just trying to think of edge situations like accidental bumping/trampling of giants into humans, humans into mice, etc.
Quote:
Originally Posted by ericthered
So you want to double up slam damage? I don't disagree that in gurps pushes, shoves, and collisions can be rather tame, especially at the man to man level, but I think that gives the character with higher ST a distinct disadvantage from the default rules, and this is a house rule, so it falls into the "maybe next fight" category.
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A disadvantage how, defensively?