11-21-2014, 07:08 PM | #71 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
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11-21-2014, 07:49 PM | #72 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Reaction Table House Rules
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And even just where levels are concerned, no one is saying that we have a magical talent sense that reveals a talent that isn't manifested in the performance of any tasks. Obviously you see talent in the performance of tasks. But if we see someone who is good at a group of mechanical tasks, and not nearly as good atother tasks, we say that they have a talent for mechanics. "Intelligence" without qualifications is reserved more for people who are good at a number of different things, rather than at one or two clumps of related things. We are capable of observing the pattern of what a person is good at or bad at, and of reacting to it. And though there aren't explicit GURPS rules for this, in fact there are activities that are simple enough so that an untrained person can have a decent chance at doing them, but that use specific aptitudes. Bill Stoddard |
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11-22-2014, 03:11 AM | #73 | ||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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11-22-2014, 03:45 AM | #74 | |||||
Join Date: Nov 2011
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I'd peg +0 as no time, or a very nominal amount so options for taking less time wouldn't be necessary. Quote:
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People react well to people who push the underdog button. That effect works for people with high Attributes, hell it even works for people with high relative skill levels. That is also ignoring that the Attributes/Talents split is an artificial one. IQ isn't a thing, it's a whole bunch of things that (aside from stuff like Incompetence) are all at least at the level of the IQ stat and the things that IQ is composed of are things that are thought of in the real world as talents. |
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11-22-2014, 06:32 AM | #75 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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Consider the modifiers for a careful attempt to initiate a romance over the course of weeks to months vs. the single-evening pickup artist (of the non-RoF school) vs. moving from just-met to going-somewhere-private at a wild-ish party vs. 'Hello, I'm Stark. Would you like to go to bed with me right now?' (and succeeding) vs. using an Influence Shtick and lots of epic skill levels that would hypothetically give a chance of succeeding at the latter with no talking at all. There are, of course, many other modifiers flying around. But my point is that 'instant' is also a risky descriptor because just what is considered 'so little it is instant' will vary in different people's eyes. And this applies to all sorts of skills, and skill usages. Quote:
Well, I do agree that it would be nice to have something like a Conditional Reaction Modifier trait, which would work like Reputation, but not subject to Reputation's stacking limit (to ensure that 'Wow, I knew you are a great actor, but seeing the spectacle firsthand is even more impressive!' is possible to make game-mechanically), and with price adjusted for how narrow the conditions need to be, as opposed to by belonging of people to different demographics or just rolling 7- / 10-. Quote:
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11-22-2014, 12:02 PM | #76 | |||||
Join Date: Nov 2011
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I'm not talking about deliberately pushing it. Last edited by Sindri; 11-22-2014 at 12:08 PM. |
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11-22-2014, 03:04 PM | #77 | |||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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/me lowers hands, recognising the same split or lack thereof. |
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11-22-2014, 03:25 PM | #78 | ||
Join Date: Nov 2011
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To describe the sort of thing I had in mind these plots often involve underdog status due to resources rather than actual abilities. The hero might be someone who shows broad natural abilities and has been training for years and the rest of the team an eclectic bunch spanning the spectrum but they are underdogs because they are training in a shack and the other guys are training in a super expensive gym. |
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11-22-2014, 03:53 PM | #79 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Sorry if I broke something by invoking a silly film and cliché, I just think that its clichéness illustrates the sentiment. Also, obligatory disclaimer: childhood memories and impression may or may not match yours from exposure to same films. ^_^ |
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11-22-2014, 04:21 PM | #80 | ||
Join Date: Nov 2011
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It's also a real thing in human psychology. People like competitors that have overcome a lot even if they end up at mostly the same level of ability as their established competitor. That could be experience, resources even discrimination. It all triggers the same response. |
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Tags |
house rules, influence skills, reaction modifiers, reaction rolls, social engineering |
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