11-21-2014, 12:26 PM | #61 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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* == Western, Educated, and from Industrialized, Rich, Democratic places. |
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11-21-2014, 12:31 PM | #62 | ||||||
Join Date: Nov 2011
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Re: Reaction Table House Rules
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I don't think letting people prepare themselves for social stuff is a bad idea, it's how real life works. You need to have a certain amount of information to be able to usefully prepare and there is a risk of getting mentally locked in to a certain pattern of events but it makes a large difference compared to just getting dropped into a situation. I don't see arguments would happen. You get the bonus you get from preparation, the other person gets the bonus they get from preparation. When do the players even know how much time the other person spent? It wouldn't be common if interacting with an NPC and interacting with a PC is rare and would probably be using notes if they are trying to influence each other. Quote:
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Plus this is a super strange way to view these stories. Plenty of them have high attribute but untrained people going against rivals with high skills. Last edited by Sindri; 11-21-2014 at 12:36 PM. |
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11-21-2014, 12:42 PM | #63 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
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There's nothing inherently wrong with having a reaction bonus for "good mechanic" or whatever, but it's dumb to incorporate that bonus directly into the talent rules. If people want the reaction bonus, it's not like a reputation is hard to buy. |
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11-21-2014, 02:09 PM | #64 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Reaction Table House Rules
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Bill Stoddard |
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11-21-2014, 02:30 PM | #65 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
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The reaction bonus for Musical Ability is "anyone listening to or critiquing your work". People listening to or critiquing work don't generally react to potential (unless they're looking for students), they react to actual ability -- which is skill level. |
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11-21-2014, 04:05 PM | #66 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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I get the feeling that they're like Combat Reflexes: munchy on paper, but there's almost always something I want more than this thing. |
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11-21-2014, 04:25 PM | #67 | |
Join Date: Nov 2011
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Re: Reaction Table House Rules
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The reaction bonus is fine alone. Reputation handles colleagues reacting better to you because of your talent just fine. The faster learning must be alone. It's value varies wildly depending on the campaign and it's incredibly dangerous to add something like that to another trait. A trait that is similar to it also exist in the form of Less Sleep. Why is it hair-splitting for a trait to be broken up to the level of precision that other traits already evidence? ... Like what? Aside from characters campaigns that are very far from the RPG norm, characters that can't justify starting with it and plan to pick it up as soon as they can and the most point desolute characters who literally can't afford to invest in defensive traits the number of characters that have something better to buy than Combat Reflexes must be vanishingly small. Berserkers can justify pushing it out a bit but it's still a vital Advantage for them. Even people who don't intend on ever fighting seriously want Combat Reflexes. |
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11-21-2014, 04:37 PM | #68 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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I do look forward to picking them up eventually, but right now, CR look like something you rely on when you've made a tactical or logistical error. |
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11-21-2014, 05:12 PM | #69 | ||
Join Date: Nov 2011
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Re: Reaction Table House Rules
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11-21-2014, 06:02 PM | #70 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Reaction Table House Rules
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Bill Stoddard |
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Tags |
house rules, influence skills, reaction modifiers, reaction rolls, social engineering |
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