07-26-2013, 02:52 PM | #1 |
Join Date: Jul 2005
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Drunken Martial Arts
How would you represent a martial artist skilled in one of the real world drunken styles, such as Drunken Monkey or Tsui Pah Hsien (which I'm sure I misspelled)? I'm not referring to the "Drunken Fighting" cinematic perk from Martial Arts.
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07-26-2013, 02:57 PM | #2 |
Join Date: Jan 2010
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Re: Drunken Martial Arts
Those styles have always sounded to me like ones that make heavy use of Retreat and Defensive Attack. Parries are less common than big whole body Dodges in depictions I'm familiar with, they might get Enhanced Dodge (Only on Retreats) or make liberal use of Acrobatic Dodge.
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07-26-2013, 03:01 PM | #3 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Drunken Martial Arts
There's a Move and Attack (Evasive) option in the recent Pyramid issue (#3/57) that might also help you out. No reason it can't be applied, with modification, to a hand-to-hand style.
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07-26-2013, 03:21 PM | #4 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Drunken Martial Arts
Evaluates, Defensive Attacks, Retreat Dodges, and plenty of Deceptive Attacks.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
07-26-2013, 03:25 PM | #5 |
Join Date: Mar 2013
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Re: Drunken Martial Arts
there's also a perk in martial arts that turns the penalties to dexterity from being drunk into bonuses.
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07-26-2013, 03:53 PM | #6 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Drunken Martial Arts
Yes. Get the perk, and use the +2 bonus you get for drinking too much to make all of your attacks Deceptive (-1 to defend, -2 to hit). Whenever possible, make them even more Deceptive. Use Feint, as well, since your +2 works there, too. You're drunk, but your attacks are harder to stop. At least cinematically.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
07-26-2013, 04:03 PM | #7 |
Join Date: May 2011
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Re: Drunken Martial Arts
That works for cinematic, but the OP is talking about the actual style, I think, which is not practiced drunk. I never learned it (I was a vanilla tiger-crane guy), but the man I knew who did use it demonstrated a style that looked off balance, erratic, and generally deceptive. I'd say it used something like All out Defense (Dodge), Feints, and tons of Retreats- I would almost call them Acrobatic Retreats, as there was some tumbling. I wish I'd seen him do it more, but he was actually trying to teach me less exotic fighting styles.
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07-26-2013, 04:15 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Drunken Martial Arts
My Drunken Monkey style is in this thread.
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07-26-2013, 04:59 PM | #9 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Drunken Martial Arts
Quote:
It might be extra-effective against people who've never encountered it before, but Style Familiarity deals with that - it's no more or less dangerous for being "drunken" than any other unfamiliar style would be.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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07-26-2013, 05:02 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Drunken Martial Arts
That's true of every style of systemic martial arts, and it's practitioners. On the other hand I am pretty confident that under most circumstances what GURPS Tactical Shooting calls the "Assaulter" style is better than Drunken Kung Fu. :)
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Tags |
drunk, martial arts |
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