11-18-2014, 11:05 AM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
My ordinary default is to never make reaction rolls; reaction bonuses apply to influence skills, and that's really all they do. However, if I were using them I'd probably go with something like:
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11-18-2014, 11:34 AM | #32 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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Also, do absolutely all people absolutely equally friendly to / attracted to / generous with / etc. all other people, regardless of personal habits / reputations / appearance / charm / etc., unless they go out of the way to mess with the character's mind using influence skills? |
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11-18-2014, 11:53 AM | #33 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
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11-18-2014, 12:23 PM | #34 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Reaction Table House Rules
Maybe he should. I've often wondered about the Reaction Roll table, and if extreme results occur too often for "RR-bonus-stacked" characters, and if one could make a better table while still operating within the constraints of 3d6.
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11-18-2014, 01:08 PM | #35 | ||||||||||||
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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Then maybe I lost the point, or it wasn't quite explicit enough for my eyes. Quote:
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BTW, does it look right to you that even an Attractive character is only found to be attractive enough to consider a private date 1.9% of the time, and for anything more serious - never at all, except through active Influence on the attractive character's part? It doesn't to me. Quote:
Interesting. Usually I'm the one who is asked to stop focusing on the typical/average and to look at the unusual, the PC-material sorts of people. But I guess a proper system should be able to handle both the average and the remarkable. Quote:
Well, I do find some of the alternative benefits quite flavourful and interesting. Being able to 'unbake' them out of package deals would certainly be nice. Likewise, 'unbaking' Reaction Bonuses out of them would be nice too. Quote:
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Right now in the campaign I play in, there's the Charismatic and Talented Diplomat who mostly focuses on the Elicitation technique (my character), the eccentric and distant emergent AI who apparently bought off Low Empathy and is now engaging in tricks of rhetoric and sophistry and risk-benefit analysis to get what 'he' wants from people, the eye-candy whose social tactics are mostly very passive, and the kid whose ability to be socially okay despite Cluelessness are a mix Reaction Bonuses from being a talented engineer when talking business and an overall cuteness factor in all other areas. And this is a rather short list of possibilities. Doing it so that every social character will want Appearance and Charisma and skills and Reputation would, IMHO, reduce the diversity. Hmmm, I see a new haggling addition. Gotta read that, a bit later. |
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11-18-2014, 02:11 PM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
Problem is that the Sw/Th table is broken all by itself, because it doesn't scale properly; to produce sensible results given the way hit points are defined, ST 20 should do 2x the damage of ST 10, not 3.5x the damage.
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11-18-2014, 02:29 PM | #37 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Reaction Table House Rules
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If that silly principle is abandoned, much that is good can suddenly be achieved. |
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11-18-2014, 02:57 PM | #38 | ||||||||||||||
Join Date: Nov 2011
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Re: Reaction Table House Rules
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Many of the benefits are cool and deserve to exist in their own right. The Reaction Bonuses are just Reputation (good at x). Quote:
The way I interpret the reaction classes reactions can be far harsher in some than in others. A poor reaction in potential combat results in threats and insults and possibly a fight while a poor reaction in seduction results in rejection, but with no offense taken. It's like potential combat has an inbuilt penalty when you roll badly. The circumstances leading up to a potential combat reaction should handle these though. If someone is invading your territory that doesn't mean poor reactions get worse, it means you have a penalty to your reaction. It's substantially easier for a GM to adjudicate if things like "risks self to do harm to hated enemy" comes in at the same reaction category. It's vital for someone who is seriously approaching a role to desire all the traits. Flavourful character distinctions are as much about what characters don't have as what they do. If the opposition is weak enough that just buying a lot of ST or skill or DR or whatever is considered enough to handle it than those differentiations will be informed rather than felt. It doesn't really matter much that the math for skill-dude works this way and that the math for strength-dude works this way if it's enough to comfortably handle it. It's only if the challenge is significant enough to not be comfortable that the players appetites become insatiable enough that it will become apparent what people don't have. Note that this is about what characters want. I agree with you that it's not good for everyone to have everything. When characters dominate the opposition enough that will overwhelm the impression of the relative weaknesses of their approaches. Last edited by Sindri; 11-18-2014 at 03:05 PM. |
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11-19-2014, 01:35 PM | #39 | ||||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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Personally, I think I don't roll Reaction often enough. As for making them appealing: I wonder if players would find the custom table appealing. I suspect that PC: 'Bond, James Bond.' NPC: 'Hey pal. Step in line like all the others.' and PC: I step out of the shadows. NPC: 'Oh, a nosferatu-samedi-abomination-something thing . . . good evening and welcome, are you here to see Mr. Wayne too?' would be funny and cute if done once or twice, but very disappointing if they were relatively common. Quote:
That being said, I don't think most people have points, let alone enough points for Skill 10-12+, in things like Carousing or Sex Appeal; living on Defaults is perfectly common. Quote:
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Now, as for Reaction Bonuses, these are very much not Reputations. You see a Performer (from the discussion above) at a concert, you get a +4 reaction effect even without knowing who it is, as opposed to the +0 of a Technician with the same level of Musical Instrument (Violin) or whatever. This is what they represent. Being so much born for a given activity that observing it done is pleasant. There are other Reaction Bonuses in other Talents that behave differently and may represent other things, but the point is they work without necessarily being famous. (To be continued . . . ) |
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11-19-2014, 01:35 PM | #40 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
(Continued.)
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There is a certain disappointment in 'I have achieved maximum possible level of U, so I need to invest in V and/or W instead now'. Incidentally, this can happen quite easily with Reaction Modifier traits in RAW (e.g. [25] for maximum Charisma), but much harder with Attributes ([50] for maximum Per or Will alone); OTOH, attributes are less focused, and much of the comparisons risks being apples-to-oranges. |
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Tags |
house rules, influence skills, reaction modifiers, reaction rolls, social engineering |
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