01-01-2012, 09:02 PM | #11 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
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It's hard to predict and cost everything precisely right noting all factors. |
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01-01-2012, 09:02 PM | #12 | |
Join Date: Jul 2005
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Re: Help needed with leveled powers
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With no wouding I would definitely reduce any UB costs since it is unlikely to give a huge advantage in day to day adventuring... Pushing people back a few steps is neat, but if it is not sustainable it merely adds to the fun of tactical combat.. Obviously it should still be worth a higher UB cost if no one realized this power was likely and there are often fights taking place up high on trecherous footing where the blast will knock several foes over to their doom in one attack... But I as a GM would probably be talked into letting them have this power with a 0 UB cost... of course if they have other powers that aren't so fun that are more useful than their cost would suggest I might bump the UB cost. This is all theoretical of course since I usually just tell my players to tell me what they want to build and I say "sure" and call it good. I think I would be happy with this ability.
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Villain's Round Table |
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01-01-2012, 09:04 PM | #13 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
Alright, I get ya! :D
On another note, a hypothetical question, since I'm playing around with GURPS Powers now: is there a way to make this power stun? Something like targets hit in the Will vs. HT contest need to make a HT-roll or be stunned or similar? |
01-01-2012, 09:12 PM | #14 |
Join Date: Jan 2010
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Re: Help needed with leveled powers
Having Malediction on this build seems very strange to me. It hugely increases the cost but only makes things worse for the caster.
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01-02-2012, 01:51 AM | #15 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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Absolutely! Well, knockback by itself carries the possibility of knocking down and stunning targets. But you can also add Side Effect (Stun) for +50% (Basic pg.109). This means that on any hit, the targets roll HT vs 1/2 the penetrating damage, or suffer from stun. If the attack is supposed to be a concussive blast or sonic wave, you could add a Secondary effect like Deafness. |
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01-02-2012, 04:07 AM | #16 | ||
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
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Is there a way around this? Maybe a way to base it on the basic damage? |
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01-02-2012, 04:24 AM | #17 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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A 3d hit against an unarmored target will typically stun at HT-5, making it almost guaranteed except against the hardiest of foes. The full 5d would be resisted at HT-8, or HT-4 even against someone in Heavy Plate armor. If you want the power to be either more or less effective against armored foes, you can add an Armor Divisor or Multiplier. Last edited by vierasmarius; 01-02-2012 at 04:30 AM. |
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01-02-2012, 04:35 AM | #18 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
Or malediction, right? ;)
Anyway, thanks, I'm a total idiot. I've been playing fourth ed for a bunch of years now and even made a small introductory pamflet for my new players where I, among other things, explain the concept of basic damage, penetrating damage and injury, so I don't know why I read penetrating damage as injury. Anyway, Side Effect (Stun) is perfect then. Now I'm unsure whether to add an armor divisor, keep malediction, or not add any of them... will probably decide on the latter. |
01-02-2012, 04:47 AM | #19 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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Something else to consider is the range, which by default is 10/100 yards. That seems pretty far for this power... you could consider cutting it down to maybe 10/20 yards for -10% (I know it's not strictly RAW to reduce only Max range and leave 1/2D as is, but looks fair enough to me). Also, the default "noticeability" of Innate Attacks is equivalent to a gunshot (~140 dB). Making it more obvious than that would make it as loud as an artillery piece, at least (~170 dB). Not sure if that's your intention. Last edited by vierasmarius; 01-02-2012 at 04:53 AM. |
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01-02-2012, 04:52 AM | #20 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
Actually, it's supposed to be a cone that iniates directly in front of the Witcher. Isn't cone handled like this per default?
If not, it should have a Range of 1. What's that limitation called? Making it work like melee attack seems... well very weird, to say the least. |
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adaptation, fantasy |
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