06-06-2018, 07:48 AM | #11 | |
Join Date: Feb 2018
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Re: Suggestion for wording of Physicker talent.
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Perhaps, while things are in the works, we can alert SJ to these areas so he can address them as he sees fit, before things are set in stone. |
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06-06-2018, 10:00 AM | #12 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Suggestion for wording of Physicker talent.
Hi all,
I asked the GURPS forum about healing individual wounds and the people there were kind enough to answer quickly. If you would like to check out their arguments, you can do so here... http://forums.sjgames.com/showthread...ferrerid=98871 Warm regards, Rick. |
06-06-2018, 11:33 AM | #13 |
Join Date: Dec 2017
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Re: Suggestion for wording of Physicker talent.
I think the intent of the RAW in both TFT and GURPS is close enough to clear that we can surmise the idea was to have treatment apply once per encounter/event rather than once per wound. No arguments are presented to explain why, but I can imagine 3: limiting the possible rate of healing; avoiding the added complexity of tracking individual wounds; and perhaps a kind of 'realism' argument that what is being treated is systemic shock response rather than stitching cuts, binding fractures, etc.
I disagree with this approach and prefer to permit first aid or Physicker abilities apply per wound. But I don't object to the published game, and everyone else on earth, going a different way. House rules of this sort are so simple to define and implement that they are not worth debating. |
06-06-2018, 12:33 PM | #14 | |
Join Date: May 2015
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Re: Suggestion for wording of Physicker talent.
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But I am sure there are players who won't notice, and players who won't mind, having one character near death and needing to rest for three weeks, while another has no injuries, even though they had the same injuries, because of minor differences in when a physicker was able to get to them. We, on the other hand, will continue to notice and think it makes no sense and is a silly way to play that leads to annoying exaggerated gamey efforts to avoid taking more than one minor wound per combat. We enjoyed the game balance situation, and the "added" bookkeeping seems extremely trivial to me. |
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06-06-2018, 12:39 PM | #15 | |
Join Date: May 2015
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Re: Suggestion for wording of Physicker talent.
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I don't really get how tracking wound size during combat is complicated - what do you guys do other than write "-5" and "-2" when someone takes a 5-point wound followed by a 2-point wound? The only other systems I ever remember using to track damage were tallies (which seem more annoying than digits to me) and printed square boxes on the character sheet (as on the Codex character sheets) which are also easy to track separate wounds with (you just make a quick mark between each wound). Am I missing something even simpler than writing the amount of each wound? |
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06-06-2018, 12:48 PM | #16 | |
Join Date: May 2015
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Re: Suggestion for wording of Physicker talent.
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I think the intent as written in the GURPS Basic Set and probably TFT is "per combat". However, I think the intent is based on a desire to avoid perceived complexity, even though I know from doing it per-wound that it's not complex to me at all. Since my starting point comes from being 11 years old, and having other kids about that age agree that it would just be ridiculous to be able to heal wounds one at a time but only if you don't get two wounds in a row, it's hard for me not to be surprised that several obviously very smart and experienced gamers would be so resistant to the idea. And yeah, no doubt there will continue to be people playing both ways, and other ways, regardless of whatever the published version is. And that's fine and has always been how RPGs are played. |
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06-09-2018, 05:03 PM | #17 |
President and EIC
Join Date: Jul 2004
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Re: Suggestion for wording of Physicker talent.
Current state of rules:
Physicker (2). Healer’s ability. A Physicker can heal up to 2 new hits on any humanoid figure (wounds only – not exhaustion) within an hour after any combat or accident. He must have a physicker’s kit to do so. Efforts of more than one Physicker on the same wounded figure are not cumulative. Example: A figure takes 5 hits. No matter how many Physickers there are in the group, he can only be cured of 2 hits. However, if he later suffers a different mishap, he can be cured of 2 of those new hits by any Physicker. It takes 5 minutes to heal 2 hits. Master Physicker (2). You must already be a Physicker. A Master Physicker can heal 3 hits (instead of 2) if he has a kit, or 1 hit even without a kit. Either way, it takes 5 minutes. Treatment by a Master Physicker is not cumulative with treatment by a Physicker for any one mishap – that is, if you have both a Master Physicker and a Physicker in your party, you can’t use them both together to cure a 5-hit wound. The Master Physicker can cure 3, and the Physicker can watch and learn. Note: Either a Physicker or a Master Physicker can work on his own wounds just as he can another’s. A Master Physicker can also make the Healing Potion (see Alchemist’s Table) as though he were an Alchemist. Physickers can also, as spelled out under Water, resuscitate a drowning victim. |
06-09-2018, 05:18 PM | #18 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Suggestion for wording of Physicker talent.
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06-09-2018, 08:11 PM | #19 |
Join Date: Feb 2018
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Re: Suggestion for wording of Physicker talent.
As a related aside with respect to Physicker and Master Physicker, IF there is some type of Healing Spell (not necessarily a fan unless it is done just right), the ability to use one or the other, or both, for a particular damage, needs to be clearly stated in the rules.
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06-09-2018, 09:40 PM | #20 |
Join Date: Nov 2010
Location: Arizona
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Re: Suggestion for wording of Physicker talent.
Thanks, Steve -- much clearer.
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Tags |
healing, master physicker, phyicker, time, wounds |
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