03-03-2014, 08:53 AM | #141 | |
Join Date: May 2008
Location: CA
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Re: Ravens N' Pennies - GURPS Content Posts
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03-03-2014, 11:05 AM | #142 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
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It's cool. They let me practice magic and everything. ;-)
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03-04-2014, 07:39 AM | #143 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Session Recap: The Awakening - Casting Lots, Part I, Game Session 4
This recap is kind of old, but I've been a bit lazy about writing up the full recaps because I've been working on a ton of other things. I've finally caught up and so today you'll get another glimpse into my campaign...whether you want to or not. ;-) This session was all about finding out the inner workings of the campaign setting and tracking down the kidnappers. For the most part it worked, but the PCs decided to go into a entirely different direction to explain what should have been a throw-a-way plot...you know, like PCs do.
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03-06-2014, 09:52 AM | #144 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Gamemaster's Guidepost: Tactical Maps, Anywhere, Anytime
Can't bring a tactical hex map with you to all your gaming locations because of limitations of space or not a large enough table? Try this hack out.
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03-09-2014, 09:54 AM | #145 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Session Recap: The Awakening - Casting Lots, Part I, Game Session 5
The end of the little "side quest" the PCs found themselves on. Some unexpected results with one of the players (the nat 3s went round the table), and an interesting turn of events that will probably make the campaign all the more interesting.
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03-11-2014, 08:15 AM | #146 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Triple Threat: Walloping Welk
Yeah, it looks like a snail and it's got more mucous than a Yiddish granny (at least *my* Yiddish granny), but that doesn't mean it's dangerous. Right? WRONG. At three tons and able to sprint for 24 mph it's like getting hit with a VW Bus. A really big VW Bus that eats anything, has mucous that can paralyze you if you touch it (or put out fires), and is armored like a tank. So if you're looking for something to toss against your players let them face a Walloping Welk - or worse, a pack of the bastards (it's prey of choice, the Blitz Barnacle is due up next week, so stay tuned!)
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03-11-2014, 08:52 AM | #147 | |
Join Date: Jun 2013
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Re: Ravens N' Pennies - GURPS Content Posts
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03-11-2014, 08:55 AM | #148 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Edit: I did fix it. These rules are based off of those from Chinese Elemental Powers and that's how the system is presented in that book. I clarified it a bit though.
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03-12-2014, 10:38 PM | #149 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ravens N' Pennies - GURPS Content Posts
Triple Threat: Blitz Barnacles
Along the sand, Be careful what path you take, It hides in the water, But runs from the tide, Don't pick it up or you might lose a hand, And if you touch it it will be your last mistake. Terrible poetry I know. But seriously. Don't touch them. If any creature should have evolved with a "Warning! Flammable!" sign it would be the Blitz Barnacle. If you touch it...it's going to blow up. If you fall on it... it's going to blow up...AFTER it shoots spikes the size of larger daggers into your tender, tender flesh. If you're really unlucky it's going to do all of that and then some. A small field of these critters can serve as obstacles to your players or make for a very neat adventure "I need the [whatever organ] of a Blitz Barnacle. I'll pay top dollar...if you come back with it." Whatever you use them for they go boom, stabby-stabby, and fwhoom (that's the sound fire makes. Trust me. It is) so that can't be all bad, can it?
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03-13-2014, 03:31 PM | #150 | ||
Join Date: Jun 2013
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Re: Ravens N' Pennies - GURPS Content Posts
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At least, I assume that's the effects the welk's fluids would have on them, as otherwise you're going to have a lot of welks getting killed by an afternoon snack (even with IT:DR 4, an internal 3d explosion with 3d burning and 1d+3 impaling fragments is going to be painful). |
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