04-27-2014, 09:09 PM | #1 | ||
Join Date: Apr 2014
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Healing Advantage with Reduced Fatigue Cost?
I'm making my first GURPS 4e character for a Supers game. I would like to use the Healing advantage, and I'm considering the modifier Reduced Fatigue Cost. However, I'm not certain how that modifier applies to Healing. With one level of Reduced Fatigue Cost, how much fatigue would I pay?
References from GURPS Basic Set 4th Edition Quote:
Quote:
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04-27-2014, 09:22 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Healing Advantage with Reduced Fatigue Cost?
I dont remember if tthat enhancement is allowed on that power. But if so it would be -1 per level off the top.
So figure out how much FP you have to spend then subtract the redcutuoin at the end. |
04-27-2014, 09:25 PM | #3 |
Join Date: Apr 2014
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Re: Healing Advantage with Reduced Fatigue Cost?
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04-27-2014, 09:56 PM | #4 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Healing Advantage with Reduced Fatigue Cost?
Second option, simply subtract 1/level of the FP cost.
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04-27-2014, 11:55 PM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Healing Advantage with Reduced Fatigue Cost?
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If you really want fast healing of others I'd say get Regeneration of FP at 1 point per second and heal out of that pool. Why yes, that build requires 130 points. Why yes, That makes you think twice. Why yes, I think thats about what the ability is worth.
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04-28-2014, 12:49 AM | #6 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Healing Advantage with Reduced Fatigue Cost?
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The second bullet is the correct usage. Tally the total FP cost to heal the damage as if you did not have Reduced Fatigue, then subtract your level of Reduced Fatigue Quote:
It's easy enough to generate a similar effect on short points for out of combat time. I think it's just fine to allow it. There is certainly no prohibition in the RAW |
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04-28-2014, 01:05 AM | #7 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Healing Advantage with Reduced Fatigue Cost?
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If you require an IQ roll at -3 per interval for Regeneration, -that- is when Healing becomes comparable.
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04-28-2014, 02:22 AM | #8 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Healing Advantage with Reduced Fatigue Cost?
Reduced Fatigue Cost is absolutely legal for Healing; there are several abilities in existing GURPS books that combine the two.
As noted, Reduced Fatigue Cost is always applied after you calculate the total fatigue cost for your ability. To put it mathematically, the FP cost for Healing injury is: (1 FP per 2 HP) - (Reduced Fatigue Cost level)
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04-28-2014, 02:48 AM | #9 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Healing Advantage with Reduced Fatigue Cost?
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04-28-2014, 08:50 AM | #10 |
Join Date: Apr 2014
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Re: Healing Advantage with Reduced Fatigue Cost?
Thanks all, especially Matrix & PK, I think your answer works perfectly. With one level of Reduced Fatigue Cost the price of healing would be:
1 HP = 0 FP
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Tags |
healing, reduced fatigue cost, rfc, supers |
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