Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-02-2019, 04:25 PM   #1
Kesendeja
 
Join Date: Jul 2013
Default Help with an Anti-Conspiracy Group

I’m currently in the early process of running a X-Files style game with the supernatural replacing the aliens. What I want to do is eventually move the characters away from the FBI into a group dedicated to stopping a supernatural Armageddon.

My problem, and question, comes with what kind of group. There are three options; first a private group that operates with no governmental help or support. Second, a secret government agency that has funding and oversite. Or lastly a hybrid organization, they receive funding and limited information from the government, but little in the way of actual authority.

There are pros and cons to each and I’m looking for insight and opinions.

All the characters have some sort of supernatural background that will eventually manifest, if that helps.

Any help would be appreciated.
__________________
My GURPS Blog: https://omniversalmess.blogspot.com/
Kesendeja is offline   Reply With Quote
 

Tags
conspiracy, fbi, setting, x-files


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.