07-16-2016, 01:14 PM | #121 | |
Join Date: Jul 2016
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Re: Realism; Strength is not important for swordsmanship(?)
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I was reminded of a fun video: https://www.youtube.com/watch?v=ZblxX_AzNjg Look at the slow-motion capture and you can see how he is accelerating into the target. The auto-collision expert mentions "build(ing) up enough velocity" which is exactly what I'm referring to by bringing up Newton's Second Law. But, I think what's more interesting is how little rebound his fist undergoes. Essentially, he is counteracting the effects of deceleration on impact by accelerating into the impact. Oh, and he hits as hard as a 35mph car collision. Last edited by Bilanthri; 07-16-2016 at 01:30 PM. |
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07-16-2016, 02:13 PM | #122 | |||
Join Date: Jun 2013
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Re: Realism; Strength is not important for swordsmanship(?)
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Regardless, you still want to keep accelerating, because that's a lot easier to do than it is to stop accelerating with a strike and let it continue forward without accidentally decelerating it, and even if you can do that easily, a strike that you aren't accelerating or decelerating is a strike that you aren't controlling for part of its travel, which isn't a great idea. Plus, extra knockback is typically a good idea. |
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07-16-2016, 02:58 PM | #123 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realism; Strength is not important for swordsmanship(?)
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Note that you can achieve acceleration immediately before impact via a whip crack energy transfer through the wrist, but this has very little to do with muscles. In addition, you can push the target after the initial impact, but while that is relevant to knockback, and to the injury from a stabbing weapon that has penetrated armor, it has negligible effect on armor penetration. |
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07-17-2016, 08:36 PM | #124 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Realism; Strength is not important for swordsmanship(?)
If your attack doesn't accelerate anymore from a certain point then you have initiated the attack to far off the target; Ideally, you would like to hit your opponent just before you reach maximum velocity and the range you need you would like that to be a short as possible. The longer the range the slower the acceleration (or it stops accelerating and continues at the same speed or even slows down) the more your opponent is able to defend himself.
And don't start talking about that this is already in the rules because you get extra damage. The extra damage is nice to have, but to lessen the chance of your attack getting parried is what you want. |
07-18-2016, 04:27 AM | #125 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Realism; Strength is not important for swordsmanship(?)
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combat, hema |
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