02-26-2010, 03:03 PM | #1 |
Join Date: Aug 2004
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Statting a couple of unique races
I've run this setting a couple of times under a couple of systems, but now the time has come for me to do it in GURPS. I'm trying to convert a couple of races, but there are a few things I'm not clear on.
One of them is a race of insectoid creatures who are naturally telepathic. They are mute, but use telepathy to communicate. Would they acquire a Mitigator enhancement to Cannot Speak? What value? Another is a race of minotaurs created as a slave species by an ancient empire. While they are not so extreme as to have actual Slave Mentality, there is a subservience built in to them. I'm wondering how I should model this. My current thoughts are Gullibility (only towards humans), or Sense of Duty (humans). What do you guys think? |
02-26-2010, 03:11 PM | #2 | ||
Join Date: Jan 2010
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Re: Statting a couple of unique races
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02-26-2010, 03:16 PM | #3 |
Join Date: Jul 2008
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Re: Statting a couple of unique races
Just give them Mute/Cannot Speak and Telesend. It'll probably cost positive points, and Telesend has drawbacks compared to speech (some of which you can buy off for more points).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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