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12-01-2008, 09:33 AM | #1 |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Poison Ivy Kudzu Flytrap
Paraphrase: "If it is in a room with a Bug after any move, it eats the Bug."
Does "any" really mean "any"? Ie., if the Flytrap moves into a room with a Bug, a Bug moves into a room with the Flytrap, and even if such move is caused by a card (as opposed to strictly the monster movement phase)?
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-- Kendel |
12-01-2008, 09:49 AM | #2 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Poison Ivy Kudzu Flytrap
If I remember correctly, monster movement, during a Monster turn is supposed to be happening all at once, not serially, which would initially mean that once all Monster movement was done and a Bug and the Flytrap ended up in the same room after all movement was done, the Bug would get eaten by the Flytrap.
With respect to any, I would think a different word would have been chosen if they didn't mean it. I would think that "any" would clearly handle moves that force the Monsters to move "out of turn." |
12-01-2008, 12:50 PM | #3 |
Join Date: Aug 2004
Location: Trondheim, Norway
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Re: Poison Ivy Kudzu Flytrap
There are times when the order of movement comes into play though. Like when the Bullrog destroys locked doors. Quite possible another monster would either stop at that locked door, or move through it if the Bullrog moves first. I'm kind of at a loss to how to handle those situations.
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XBL Gamertag: Gawain X |
12-01-2008, 01:10 PM | #4 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Poison Ivy Kudzu Flytrap
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12-01-2008, 01:42 PM | #5 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Poison Ivy Kudzu Flytrap
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My only idea (other than Erik's latest musings) was that if you moved Monster X, who stopped at a locked door, and then Bullrog came smaching its way through, the X monster would then continue. The significant problem there could be simply remembering to do so, as well as situations that might arise when multiple such dungeon-altering monsters might be about, especially if some order conflict arises. Take, for example, the opposite situation with a theoretical monster (the Wumpus) that turns locked doors into hidden doors as it moves through them, obscuring its retreat. Do other monsters get to go through since the doors were regular at the start of movement? Or do they now stop, as the doors become hidden? Worse is potential conflicts (which SJG may be careful to avoid, but these sorts of things seem inevitable): what if the Wumpus instead turns regular AND locked doors into hidden doors (its really, really paranoid) as it moves? Does the Bullrog stop at the hidden door, or smash the locked door open? And then of course you get the Shut In, who locks doors, the Bullrog who smashes them into open passageways, and now the Plutonium Dragon can get through. Of course, in that situation, I think having the Bullrog and Plutonium Dragon mobbing might be more of a concern. :)
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-- Kendel |
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12-03-2008, 10:46 AM | #6 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: Poison Ivy Kudzu Flytrap
the simplest answer is: Move the Bullrog (and any Huge Enraged monsters) first.
At the moment (potential Wumpus action nonexistent) All monsters move at the same time. The move isn't over until all the monsters have been moved. So if the Bullrog busts down a door that was holding back some other monsters, now they can get through and continue their move.
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
12-03-2008, 11:00 AM | #7 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Poison Ivy Kudzu Flytrap
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-- Kendel |
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01-01-2009, 09:25 AM | #8 | |
Join Date: Jan 2009
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Re: Poison Ivy Kudzu Flytrap
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- move monsters that *don't* alter the board first. - move monsters that clear the way next. If this allows other monsters to move farther, then move the other monsters farther. - Finally, move monsters that obstruct the way. I think this process best simulates the monsters moving together in a pack. It also probably has the greatest tendency to clump the monsters into a lethal, player killing horde. Note that having fewer, but larger clumps of monsters actually means a decrease in the chances of the monsters winning, so long as all of the players aren't in the same room. (Of course, if there are only one or two connections to the entrance, that kind of player clumping is much more likely at the end game in an even game. However, I'd hope that players in this situation would be intelligent enough to explore some new rooms rather than all standing in the same foyer square when there's a huge monster clump wandering around.) |
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01-01-2009, 09:49 AM | #9 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Poison Ivy Kudzu Flytrap
If you move Monsters that alter the board first, you don't have to move Monsters again after they've already moved. Your suggestion is actually counter-intuitive, and I honestly wouldn't suggest it to anyone, especially new players.
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