11-16-2014, 02:09 PM | #11 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Reaction Table House Rules
My impression is that you must have a lot of PCs in your campaign with hefty reaction bonuses -- or else NPCs in your world are a surly, unhelpful lot -- because this scale is pretty rough on the average bloke. 14+ is what, 20% or thereabouts?
Otherwise, whatever you find esthetically pleasing. What I added myself is a 25+ result for the very rare occasions when that's what comes up: 25+, Splendid: The NPC is completely dazzled by the characters, and will gallantly suffer hideous torment or death to further their cause, however slightly.
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11-16-2014, 02:12 PM | #12 | |
Join Date: Nov 2011
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Re: Reaction Table House Rules
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11-16-2014, 04:09 PM | #13 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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A +2/+8 reaction is the level of Transcendent Appearance (or flat +5 if Impressive/Androgynous). You know, the level worthy of gods of beauty, the level that is supposed to be so good that everyone is instantly swayed by them, without any need for mind control or influence attempts. But with this table, what to do we get? For non-androgynous, that means that attracted-to-different-sex people don't notice anything above-average about them at all, while attracted-to-their-sex ones on average react Good. In case of Androgynous/Impressive appearance, everyone reacts Favourably. That's pretty underwhelming. (Same applies to effects of human-maximum-ish Charisma.) Quote:
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11-16-2014, 04:45 PM | #14 | ||
Join Date: Nov 2011
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Re: Reaction Table House Rules
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Likewise if you meet someone with human maximum Charisma but without any other notable features (even the ones that human maximum Charisma makes substantially easier to acquire) who doesn't actively try to impress you and who doesn't behave in such a manner as to gain specific bonuses against you, you're just not going to be guaranteed to be that impressed. I'd be interested in hearing what you've done with it. |
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11-17-2014, 02:53 AM | #15 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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Not enough testing. But mostly it means one never has to choose between using and not using an Influence Skill, assuming good skill levels, which reduces variability. |
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11-17-2014, 06:34 AM | #16 |
Join Date: Mar 2011
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Re: Reaction Table House Rules
Maybe this table is a little wider than it should be, but the current table is too narrow IMO. Celebs get where they are via a combination of skill, appearance, charisma (or some form that works without the two-way), and voice. Just being pretty and well spoken won't make you famous.
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11-17-2014, 06:42 AM | #17 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Reaction Table House Rules
Sindri, has there been a problem with too many extreme results at your gaming table, or are you merely doing this for aesthetic reasons? Can you give an example of a bad result the original table has given at the table?
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11-17-2014, 08:40 AM | #18 |
Join Date: Nov 2009
Location: GMT-5
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Re: Reaction Table House Rules
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11-17-2014, 12:14 PM | #19 | ||||
Join Date: Nov 2011
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Re: Reaction Table House Rules
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That said, if you want a god of beauty to get auto-excellent against mortals without even trying you could just allow them to buy additional levels of appearance. This is especially appropriate if you want the god to do better than other gods or spirits that are merely of perfect beauty. Quote:
It's a recognition that people with human maximum Charisma have an easy time learning Influence skills and generally use Charisma and those skills as leverage to acquire other social traits. Within the community of people with human maximum Charisma someone with only that Charisma is a hermit. The situation being described is not one where the person with Charisma is trying. The +4 will make their day to day life substantially more pleasant but our stories about high Charisma people don't involve them passively picking up followers on the bus. Quote:
This is a well established flaw of the reaction rules, I'm not wasting my time rehashing pointless anecdotes. The math speaks for itself. Furthermore gaming is itself aesthetic which makes the distinction dubious at best. |
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11-17-2014, 12:38 PM | #20 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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You only get the worse reaction on a failure, and after having some level of reaction modifiers (e.g. +5), you only have a decent chance of failure against the most stubborn people (Will 15-20). So back in the RAW you had to also choose between a Good reaction from a skill roll (also risking a Bad one if your effective skill is low), and whatever reaction you're likely to roll. But now the reaction you roll is extremely unlikely to be worse than the reaction you get on an Influence success. |
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Tags |
house rules, influence skills, reaction modifiers, reaction rolls, social engineering |
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