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Old 06-12-2018, 09:06 PM   #1
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Staffs and Quarterstaff talent.

Hi all,
Given that ALL wizards in the new TFT will have staffs, I think that the new TFT needs to spell out how wizard's staffs work with the quarterstaff talent.

Let's say that a wizard spends double experience to pick up the Quarter Staff talent.

Adding 1 die of damage (Staff spell) to the Quarterstaff damage is too good. So much so, that they nerfed it with an illogical rule in the TFT Codex.

What I do in my campaign is say that they both do damage, but the armor protects against each of the damage types in turn. (So you get hit by Staff spell & Quarterstaff. The Quarterstaff does 1d+2 damage and your leather armor protects, then the Staff spell shocks you for 1 die of damage and the leather armor protects against THAT damage as well.)

There are enough things out there with low armor that taking the combo is useful some times, but when you are fighting PC's or bosses, they armor is heavy enough that the combo does not get you much.

A number of my spells that buff weapons also have this rule applied to them.

Anyway this is bound to come up, so SOME SORT of rule should be in place.

Warm regards, Rick.

Last edited by Rick_Smith; 06-12-2018 at 09:16 PM. Reason: Fixed grammar.
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damage, nerf, quarter staff, staff, staff spell


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