02-14-2019, 07:59 PM | #21 | |
Join Date: Feb 2007
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Re: Spacecraft as homes [Spaceships]
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The Millennium Falcon, for ex, makes a practical home in part because its tech is so advanced compared to most other SF settings. The MF is so fast that a trip from star tot star is usually measured in hours or days. So most of the time, you're only trapped aboard with minimal facilities for no more than that. It's not that hard to tolerate a spartan environment for a day or three and that's fine if you can go from Sol to Rigel in a day. If it took the MF months to go from Earth to Alpha Centauri IV...that would be another matter.
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02-14-2019, 08:04 PM | #22 | |
Join Date: Feb 2007
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Re: Spacecraft as homes [Spaceships]
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Basing the benefit off Cooking skill rather than equipment seems reasonable, though.
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02-19-2019, 08:43 PM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Spacecraft as homes [Spaceships]
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A lot of other skills could work, too. Psychology, Public Speaking, Erotic Art...
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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02-19-2019, 10:09 PM | #24 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Spacecraft as homes [Spaceships]
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...Games (RPGs), Games (SPANC)....
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Paul May | MIB 1138 (on hiatus) |
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02-20-2019, 09:49 AM | #25 | |
Join Date: Jul 2006
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Re: Spacecraft as homes [Spaceships]
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Admittedly, most Rom tend to rely on not spending a lot of time inside their Vardo ... sort of like pioneer ox carts in the US West - most people who could walk or ride alongside tended to do so. |
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02-20-2019, 02:06 PM | #26 |
Join Date: Feb 2011
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Re: Spacecraft as homes [Spaceships]
Swimming Pool [10]: Though this uses up ten cabin equivalents of capacity, this is only a small body of water, about the same volume as one single cabin. It also provides filtration and cleaning facilities, as well as one or two cabin's worth of space for changing or storage.
In ships without artificial gravity, this takes the form of a zero-g water chamber, and includes tethered breathing apparatus and a kind of airlock. With artificial gravity, the room is equipped with pumps, shutters, and ventilation systems designed to avoid having several tons of water sloshing around in case of gravity failure or rapid acceleration. Either way, it's a decadent indulgence. Last edited by PTTG; 02-20-2019 at 07:53 PM. |
02-20-2019, 03:21 PM | #27 | |
Join Date: Jul 2006
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Re: Spacecraft as homes [Spaceships]
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02-20-2019, 03:28 PM | #28 |
Join Date: May 2005
Location: Oz
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Re: Spacecraft as homes [Spaceships]
And also splendid radiation shielding for the biowell (ion-storm shelter).
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-20-2019 at 03:32 PM. Reason: to add an informative link to Winchell Chung's ever-glorious "Atomic Rockets" web site. |
02-20-2019, 03:48 PM | #29 |
Join Date: Feb 2016
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Re: Spacecraft as homes [Spaceships]
Algae tanks also serve much the same purpose.
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02-20-2019, 04:31 PM | #30 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Spacecraft as homes [Spaceships]
In my TL-10 game, I had an advanced starship. It had spin-gravity. In the "upstairs" area with less gravity, lots of furniture was stored in condensed, collapsed condition. The ship AI could shuffle it and then "lower" it into any of the rooms as needed. The crew could then repurpose rooms as desired. Wrestling mats everywhere? sure. Gymnastics equipment? sure. VR gun range? sure. couches, chairs, and the game system? sure. Just point, and tell the AI where to put it. Then, have it put away and tell her to get out the big bed when it's your night shift.
It was good luxury and with TL10 memory materials, it was plausible. It was NOT cheap, though. |
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