02-08-2019, 02:30 PM | #51 | ||||
Join Date: Nov 2004
Location: Moscow, Russia
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Re: Empathy with low IQ
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1) Why should I use something that's not in the basic rules to fix something that is in there? I'd rather use something that IS in the basic rules: the principles of success and failure and clearly stated "if you don't like the rule, change it". 2) Talent has to do with a Power, which "is an exotic or supernatural gift that you can direct in different ways to produce a number of related effects". You could say "but you can emulate it this way". And I think it's too much busywork for something that should be simple. 3) Reliable has 3 eyes+ rating which is somewhere between "May cause significant problems all on its own" and "May break the game!". That's reassuring! Quote:
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02-08-2019, 03:08 PM | #52 | |||
Join Date: Sep 2004
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Re: Empathy with low IQ
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2) See 1. Talents didn't start as supernatural or exotic. They were just aptitudes to add to your attributes so you could build characters that are good at something specific. Someone with a intuitive gift to understand others, but is average (IQ) in other ways certainly fits that bill. 3) What do you mean by 3 eyes+ ? I haven't see that rating system. Changing stuff is fine, but like I said above, I don't see the need. The description isn't misleading. The effect isn't underwhelming. You can do some genius level "I just know you" stuff with it. Even taken with the the other traits you need to really exploit it, the overall cost is very reasonable. Furthermore, most traits need to be coupled with other traits to be useful. Plenty of advantages and skills will backfire if you stack the deck against your PC intentionally. Quote:
In any case for a talent you get 1-6 related skills, faster learning (somewhat marginal since learning usually is done off-screen in your PC's spare time), and a conditional bonus. 3 is pretty close to the middle of that 1-6 and you get a potentially powerful ability to read people rather than a conditional bonus. Not a bad trade off. Quote:
Besides, there are quite a few advantages that can be turned on you. 2 heads - don't go where people think that's a sign of evil. Zeroed? Don't get booked by law enforcement. Unaging? Yes, we want to find a immortal and figure out what makes them live forever. New senses? Great new ways to offend, stun, and otherwise debilitate you. Mind Control? Great way to fun afoul of everyone. Invisibility? You're invisible by default. Innate Attack? Cyclops would argue it can be bad to have. Let's not even start on Rogue's powers. |
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02-08-2019, 03:31 PM | #53 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Empathy with low IQ
See Power-Ups 3:Enhancements p. 12.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-08-2019, 10:05 PM | #54 | |||||||
Join Date: Nov 2004
Location: Moscow, Russia
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Re: Empathy with low IQ
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I argue against: 1) Tight coupling of IQ and Empathy (IQ should influence but not dictate); 2) Severe penalty for failure; 3) Difficulty in trying to quantify success ("Why would I even use it if it's so unreliable that it will only confuse me? At what IQ it becomes profitable?"). It's like a bad weather forecast example. Or that old meeting a dinosaur in the street joke. Quote:
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Anyway this is my perspective. If you don't have problems with Empathy in your games that's fine, more power to you. |
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02-08-2019, 10:33 PM | #55 | |||||||
Join Date: Sep 2004
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Re: Empathy with low IQ
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Besides if it really bothers you, it's easier to add Task Difficulty modifiers to the roll. Extra observation time could logically give a bonus. Not being under stress, using skills, or just asking questions also logically justify bonuses. Just because it starts at IQ-3 for a snap judgement about a person you just met with zero info doesn't mean that it can't be further modified especially if situation seems right. Quote:
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02-09-2019, 08:41 AM | #56 | |||
Join Date: Nov 2004
Location: Moscow, Russia
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Re: Empathy with low IQ
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Problem with sensitive is you can't even tell if you've succeeded. You are kept in the dark. You stop trusting yourself. And this is a big detriment to this ability. Quote:
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Anyway I think we run in circles and I'm getting a bit tired. Also while browsing Basic Set for the n-th time I found ideal solution for me, that fits perfectly with my concept. Intuition advantage. With a limitation, only works for guessing peoples intentions. I wonder how much -% that would be though... |
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02-09-2019, 08:56 AM | #57 | |||
Join Date: Sep 2004
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Re: Empathy with low IQ
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Let's look at a potential use. Your are tracking an imposter, serial killer, or something else on a train after an incident. If there is a pool of 10 suspects and you get one "yes," "no" four times, and "I'm not sure" five times that pretty well tells you what you need to know. If you get "no" five times and "I'm not sure" the rest, you've also narrowed your pool by half. Unless the GM can throw in a few misleading answers, you can pretty well use what you're suggesting to be 100% reliable with what you do know. Quote:
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02-09-2019, 02:48 PM | #58 | ||||
Join Date: Nov 2004
Location: Moscow, Russia
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Re: Empathy with low IQ
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It really becomes an interesting mechanic. If it is priced incorrectly I would pay more to have this. And it's not overpowered. You get one shot at it. And on average to have 5 out of 10 reliably you need an IQ of 13 (good synergy with IQ which you have advocated for). At 10 it would be much less powerful but fun to use nonetheless. You would get 2 out of 10. And no guarantee that there will be a "yes" one. Most of the time you will just eliminate 2 out of 10. And then you have to work with the rest. Use detect lies where those skill bonuses would be helpful. And yet still you have to PROVE you are correct to other people. You may get a hunch and focus your attention on the one you detected as a perpetrator. Now compare it to "the rules" version. At 13 IQ you are as good at guessing as anybody flipping a coin. And at 10 IQ people look at you and do the opposite of what you suggest lol. Even at 15 IQ this guessing is dangerous. Again, thank you for this example. Quote:
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02-09-2019, 03:08 PM | #59 |
Join Date: Sep 2004
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Re: Empathy with low IQ
I see the disconnect. You're looking at how likely it is to give you a success, but modifying what it does on failure. I'm trying to point out how much information your alterations would allow you to get from reliable failure.
First off, very few abilities can be used once and that's usually because the situation where they were relevant has passed. Empathy is always useful for getting skill bonuses (which allow you to use skills) and conditionally useful on immediately spotting loyalties, imposters, and possession when you meet or are reunited with someone. You can re-use Empathy as often as you want to detect lies, which with your changes means that interrogations are basically guaranteed to tell you if the person is lying or truthful after enough questions. The number of times you ask simply needs to be enough to get a more yes than critical failures by a safe margin. You also seem to miss the point about *failing* to detect something. Failure is misleading, since you don't know about the trap or danger to avoid it. If the GM confirms that you didn't make a good roll, you can avoid them to be safe or try again until you're sure it's safe. The only fair way to handle failure is to make sure the player doesn't know if they failed by giving them a misleading answer. |
02-09-2019, 10:43 PM | #60 | |||
Join Date: Nov 2004
Location: Moscow, Russia
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Re: Empathy with low IQ
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Hahaha. I get it now. You see, you totally break the Basic Set rule by rerolling. It's like you know your success chance (say, 20%) and you keep rerolling to make enough examples. And then you see the pattern. And then your success chance becomes irrelevant. Way to go! Quote:
Spot check: success (you notice and you know that you have noticed), failure (you don't notice and don't know if there is something to notice) Empathy: success (you notice and you don't know if you have noticed), failure (you don't notice and you don't know if you have noticed). Failure is indeed misleading in BOTH cases. BUT success in the spot check is immediately evident. You can act on it reliably. Not so with Empathy. You are never sure if you have succeeded. This is THE difference and this is why your example is bad. It's nuances like these that matter and that you seem to either don't notice or don't grasp. |
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empathy, reliable |
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