12-02-2017, 09:57 PM | #21 |
Join Date: Jun 2006
Location: On the road again...
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Re: What will you not allow?
I do most of my gaming over IRC, so it's easier for the group to "crossplay" both ways. There's no "allow" or "disallow" involved; if your character is female, it doesn't matter if you're a man or woman.
Now, I've weirded out a guy at a tabletop game when my character was female; he was openly questioning my sexuality with how easily and convincingly (thanks to my IRC crossplaying and growing up the only guy in a household of women) I was able to get into my character, right down to altering my voice enough to sound fairly feminine when I went IC. If there's someone in the group that's slightly closed-minded about such things, or even unused to and not sure about it, such IC-crossplay can create OOC tension, at least at first. (By the third session like this, he was getting used to it.)
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12-03-2017, 12:04 AM | #22 |
Join Date: May 2007
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Re: What will you not allow?
Character-wise I can't think of anything that I would blanket ban regardless of genre or setting. Obviously specific campaigns will their own standards for what is acceptable... sometimes the Sadistic Meglomaniac Trickster with Bloodlust (6 or less) will work just fine, other times it will very much be unacceptable.
Since it's been brought up, though, I will say that crossplay is always welcome at my table. Some of the best campaigns I've played in have had a mixed gender group of players with everybody crossplaying, so I can't even imagine restricting it.
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12-03-2017, 01:13 AM | #23 |
Join Date: Mar 2013
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Re: What will you not allow?
Yeah, it's like 'It got annoying when Thomas Covenant did it and you're not Stephen R Donaldson'.
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12-03-2017, 01:57 AM | #24 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: What will you not allow?
I like weirdness magnet when I am GM, I prefer it to be one in all in though.
I discourage blatantly evil characters or ones who are unlikely to work well with the group or setting. I don't really care whether the gender of the character matches the player.
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12-03-2017, 03:11 AM | #25 | |
Join Date: Jul 2009
Location: UK
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Re: What will you not allow?
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12-03-2017, 03:55 AM | #26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What will you not allow?
The thing I haven't allowed, although a player wanted it, was the Cursed disadvantage. I didn't want to have to keep working it in, thinking of new ways to apply it, and generally taking trouble over it.
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12-03-2017, 04:21 AM | #27 |
Join Date: Sep 2008
Location: near London, UK
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Re: What will you not allow?
I have come to feel that way about Weirdness Magnet too.
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12-03-2017, 05:44 AM | #28 | |
Join Date: Jan 2010
Location: Brighton
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Re: What will you not allow?
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12-03-2017, 06:40 AM | #29 |
Join Date: Jun 2006
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Re: What will you not allow?
For some people, the combat mini-game is the fun part of any RPG. Nothing wrong with that - it's a hobby *rooted* in war gaming after all. If your style doesn't support it, sure maybe neither of you are going to have fun in your game, but I do usually try to accommodate players who really want a fight.
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12-03-2017, 06:44 AM | #30 | |
Join Date: Jun 2006
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Re: What will you not allow?
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