10-06-2017, 02:12 PM | #11 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Grappling
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10-06-2017, 03:49 PM | #12 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Grappling
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10-06-2017, 07:10 PM | #13 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Grappling
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10-06-2017, 10:23 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Grappling
The problem is the assumption "grappled by the legs." Nothing says that. Yes, the webs are on the floor . . . so would be a heap of soap bubbles 50' tall. The webs in the adventure are attached to the floor rather than the ceiling, but they're meant to be pretty dense. The idea is that if you step in there, yes, you're actually all tangled up from head to toe. It's a 12'-tall room and the webs fill the bottom 5'-7', so they're "on the floor" in that sense, but not in the sense that they're just tying up your ankles.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-06-2017, 10:40 PM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Grappling
Ugh, really? A murder room filled with Close Combat and Grappling on newb players right off the bat? And pregens that don't have any torches?
/throws hands up in mock indignation. (And I'd point out that the room's description does not hint at it being half filled with webs, just sayin. ;) ) |
10-06-2017, 10:56 PM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Grappling
The newbs do get the web-free high ground and several turns to pelt spiders from above at a significant advantage. I ran two groups through at Gen Con. One split up and ran around, and it got nasty. The other just sat on the stairs and murdered the spiders from above. So it's a puzzle, but not a super-difficult one.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-06-2017, 11:27 PM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Grappling
And since you mentioned grappling . . .
(kidding! kidding!) As one of the groups that "stayed on the stairs," as I recall, we did fairly well until we tried *leaving* the stairs. Then we did a lot of falling damage to ourselves. Plus: the webbing is obvious as soon as you enter the room, and it's the FIRST room. Not really a spoiler, I think.
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10-06-2017, 11:41 PM | #18 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Grappling
Quote:
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10-07-2017, 12:07 AM | #19 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Grappling
Quote:
With the room description I immediately stepped into the webs... and we only got 1 round of "pelting them from above" (the Wizard and Scout, no one else had readied ranged weapons) and now everyone is in Close Combat (spiders have a serious Move). Which is fine for three of us (Barbarian, Scout, and Thief), but the Cleric, Knight, and Holy Warrior have shields and Reach 1 weapons... so I've suggested they try Shield Rushes to free themselves up some space. I'm hoping the Wizard has an "I win" spell tucked away... The Barbarian (me) tossed aside the great axe is about to hug that spider to pieces. I'll love him, and pet him, and call him George. |
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10-07-2017, 01:17 AM | #20 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Grappling
"[T]he floor is matted with layers of dense spider webs" doesn't invoke an image of spider webs reaching several feet above the floor to me. If that had been clearer, I could have described the room that way. And if the spiders are moving on top of all of that webbing, the heroes below the landing isn't getting any advantage of high ground either.
Quote:
"The huge spiders start six yards from the stairway and scurry up the stairs and supporting uprights, entering close combat on their second turn." How does that give them several turns?
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Daydreams of a Dragon: My blog Last edited by Dragondog; 10-07-2017 at 01:27 AM. |
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