11-07-2017, 02:27 PM | #1 |
Join Date: Apr 2017
|
Summoning allies with Ritual Path Magic
In Thaumatology: RPM, we've got an example of a Lesser Create Spirit effect (Hidden Housekeeper, page 44), and it's stated (page 12) that you'd need a Greater Create Spirit to get something that isn't "weak and very limited." Makes sense.
So how do you do that? I don't see any price guidelines for this -- the only idea I've got is to treat this like adding the Ally advantage. Let's say a 400-point witch wants to summon an earth elemental. 200 points sounds good enough, so that's Ally (earth elemental, built on 50%, all the time; Minion, +50%) [12]. Do you need to add Summonable as well, or is that unnecessary (since you're merely summoning this thing once by casting the spell, rather than giving yourself the ability to summon it in general)? Does this work? Is there a better way to do this? Summon Earth Elemental Spell Effects: Greater Control Spirit + Greater Create Spirit Inherent Modifiers: None Greater Effects: 2 (x5) Typical Casting: Greater Control Spirit (5) + Greater Create Spirit (6) + Altered Trait, Ally (50%, all the time, Minion +50%) (12) + Duration, 1 hour (+3), 120 energy (24x5) ...For that matter, is Greater Control Spirit necessary? Or would Lesser have been good enough? (I'm not sure if the Control Spirit in Hidden Housekeeper is Lesser because the spirit is weak, or Lesser because "control this spirit I just created" is a lesser effect in general.) |
11-07-2017, 04:53 PM | #2 |
Join Date: Sep 2007
|
Re: Summoning allies with Ritual Path Magic
|
11-07-2017, 05:03 PM | #3 |
Join Date: May 2017
|
Re: Summoning allies with Ritual Path Magic
I'm fairly certain that summoning is covered by the Path of Crossroads, unless you're using a variant.
|
11-07-2017, 05:46 PM | #4 | ||
Join Date: Apr 2017
|
Re: Summoning allies with Ritual Path Magic
Quote:
Quote:
"Conjuring" is probably a more apt term than "summoning" for what I'm suggesting, but in my defense page 12 actually says "Use Lesser Create Spirit to summon..." etc. |
||
11-07-2017, 07:05 PM | #5 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Summoning allies with Ritual Path Magic
Quote:
Quote:
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||||
11-07-2017, 08:16 PM | #6 | ||
Join Date: Apr 2017
|
Re: Summoning allies with Ritual Path Magic
Quote:
Quote:
But, you don't require a Control effect to make conjured minions actually obey the caster? Your Summon Skeleton and Summon Skeleton Horde don't have it, whereas Bag of Bones and Hidden Housekeeper in Thaumatology: RPM both do have one. (...Also, why is Reaper Bolt Create Undead instead of Destroy Body?) |
||
11-07-2017, 08:36 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Summoning allies with Ritual Path Magic
No problem.
Quote:
By T:RPM you need one. By DF19 you don't. MY current campaign's magic system doesn't need one. You could require one if it acts like a minion; otherwise just use the rules for Summonable or Conjurable beings (i.e., make a reaction roll when you first conjure something). Because you're "creating" death and not destroying it.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
11-08-2017, 06:09 AM | #8 | |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Summoning allies with Ritual Path Magic
Quote:
|
|
11-08-2017, 11:15 AM | #9 |
Join Date: Apr 2017
|
Re: Summoning allies with Ritual Path Magic
Anyway, I guess that gives us (this assumes the spell is being cast as a charm):
Summon Earth Elemental Spell Effects: Greater Control Spirit + Greater Create Spirit Inherent Modifiers: None Greater Effects: 2 (x5) Typical Casting: Greater Control Spirit (5) + Greater Create Spirit (6) + Summoned, 50% of total (8) + Lesser Control Magic (5) + Duration, 1 hour (+3), 135 energy (27x5) (I messed up the math in my original write-up but this should be right) Personally I wouldn't go to the effort of setting up a spell like this and then leave things up to a reaction roll, but that's just me. It'd be a disaster if you conjured up a powerful creature and it, for some reason, didn't want to serve as your meatshield (dirtshield, whatever). Anyway, if I'm reading the Defining Rituals sidebar (MH1 page 39) correctly, a Summon Elemental spell should count as the same ritual (for purposes of a grimoire and/or Ritual Mastery) even if the percentage-strength of the elemental summoned (i.e. the level of the Ally or Summoned trait) varies between castings, right? Also, for those with relevant GMing experience -- as I understand it, normally an Ally's character sheet is generated by the GM. How much input would you generally allow a player to have on the stats of a temporary minion summoned via this kind of spell? |
11-08-2017, 01:04 PM | #10 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Summoning allies with Ritual Path Magic
Quote:
|
|
|
|