11-02-2011, 07:26 PM | #61 |
Join Date: Sep 2009
Location: Los Angeles
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Re: how useful is Luck?
Do you attempt the Mind Control before or after you acquire instantaneous Visualization? It seems like if you do the latter first, your Mind Control will be far more likely to be successful.
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11-03-2011, 09:14 AM | #62 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: how useful is Luck?
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-03-2011, 10:47 AM | #63 |
Join Date: Jul 2005
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Re: how useful is Luck?
Luck is being able to look at the dice roll that has just doomed your beloved character and say:
"Nah! I'm luckier than that!" It can be annoying to GMs and players who don't have it but it is worth it. I have players who will take it in every GURPS game if they can. They don't seem to feel the more frequent or more powerful versions are worth investing in but that may say more about the tempo of my games than anything else.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
11-04-2011, 03:37 AM | #64 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: how useful is Luck?
I actually had a pretty interesting situation crop up during a recent game. A player was mind controlled by a witch and told to launch a grenade toward one of his allies. He rolled exceptionally well, but then decided to use Luck and chose to accept a worse roll. It saved the lives of his allies.
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11-04-2011, 09:50 AM | #65 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: how useful is Luck?
I've seen Luck used to fail fairly often, most often in those circumstances: when someone was under duress or mind control, and asked to use his abilities to act against his morals. In my former fantasy campaign, there were several cases where Luck ended up used this way.
I've also seen Luck used on an enemy's attack roll to make him hit when he missed. The reason? So that the defender could use some nasty parry-based ability, like a sword that disintegrates other swords, or just a Judo parry that would set up Arm Lock. And I've seen Luck used to fail a roll to notice something that would distract a character with a disadvantage, from gold for a PC with Greed to pretty girls for a PC with Lecherousness. I regard this as legitimate . . . the player gave up a limited asset to avoid his disadvantage, so in effect he was inconvenienced.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-04-2011, 12:05 PM | #66 | |
Join Date: Oct 2007
Location: Vermont
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Re: how useful is Luck?
Quote:
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My ongoing thread of GURPS versions of DC Comics characters. |
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11-05-2011, 10:22 PM | #67 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: how useful is Luck?
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Tags |
gurps 4e, gurps 4th edition, luck, maths |
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