10-24-2011, 12:47 PM | #41 |
Join Date: Sep 2004
Location: Canada
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Re: how useful is Luck?
There is Aspected - Luck Aspected for "Swordmastery" would be roughly like "Only for Sword! rolls" and would make an interesting alternate to the wildcard skill destiny points. I'm not sure what the limitation value for "Broadsword only" would be but I'd generally recommend against it as too obnoxiously narrow. Especially if a player wants six different flavors of it.
Extending the Wildcard point mechanic to every skill... either you end up with each skill generating at least one "really skilled" point after you spend 12 points in it, which seems like it could turn into annoying burocracy really quickly, or you have a faster accumulation rate and you get flooded with luck points AND beurocracy. Go with Aspected Luck or Aspected Destiny instead
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10-24-2011, 01:45 PM | #42 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: how useful is Luck?
The problem with Aspected Luck is that its -20% regardless of how coarse it is, Luck (Swords only) is the same as Luck (Combat only) and Luck (Katana Only). Unless the GM wants to make concessions and allow a greater range of limitation values.
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10-24-2011, 04:02 PM | #43 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: how useful is Luck?
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10-24-2011, 04:28 PM | #44 | |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: how useful is Luck?
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10-24-2011, 04:54 PM | #45 |
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Re: how useful is Luck?
It should be noted that Luck isn't a total panacea against the vagaries of Critical Hits (by your adversaries) and Critical Misses (of your own). I'm talking about other than "I just used my Luck and can't use it again". There is a circumstance specifically missed in the description of Luck. It is when your adversary makes a critical Defense Roll against your attack, forcing you to roll against the Critical Miss table. The only way you could avoid this is if you could force a re-roll of your adversary, but this is specifically precluded by Luck, except when they roll a Critical Hit against you.
(If you think I'm wrong, please explain because this actually just came up for my group last week and I had to interpret things as above!) I'm not sure if some form of Cosmic Enhancement on Luck could do away with this limitation or not. Haven't had enough time to ponder it yet. |
10-24-2011, 05:37 PM | #46 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: how useful is Luck?
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Your Luck only applies to your own success, damage, or reaction rolls, or on outside events that affect you or your whole party, or when you are being attacked (in which case you may make the attacker roll three times and take the worst roll!). I don't know, but your foe making a spectacular defense roll in my mind counts as an outside event that affects you. |
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10-24-2011, 06:06 PM | #47 | |
Join Date: Nov 2007
Location: Sydney
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Re: how useful is Luck?
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Once again i wont try to do the math, but depending on an average defence roll maybe a 70%? chance of success whereas rerolling crit failures (or other 'How did I fail that!? rolls) will usually have more like a 99%+. Would be embarressing to use Luck and still fail... Then again though might be the roll you need to go your way. |
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10-24-2011, 06:55 PM | #48 | |
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Re: how useful is Luck?
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If I were to interpret it as to refer specifically to combat, I see no reason for the third part of the phrase to exist at all ("when you are being attacked (in which case you may make the attacker roll three times and take the worst roll!)"), since it would obviously be included in 'outside events that affect you' when interpreted so broadly. Also, neither the Combat Aspected, nor the Defensive Aspected versions of Luck make any mention that it can be used to protect yourself against the Active Defense of your opponent, and I believe that at least one, if not both of them, should be able to if the unaspected version of Luck can, since I would judge this be both a Combat and a Defensive use of Luck if it were allowed. YMMV, but that was my call, and I do find it a bit difficult to see it another way (even though the player in me would like it). I think allowing it to affect your opponent's Active Defense leads to an inconsistency too. In all other cases where you can use it, it's use does not depend on whether the roll is Critical (success or failure). Your defense rolls, your opponent's attack rolls, etc.--you can use it whether or not it was a 'Crit'. It's only this case where you're suggesting that it's okay to use it, but only in the case where your opponent's Defense is a Critical Success, because it suddenly affects you too. This doesn't sit terribly well with me. I'm curious what Kromm's intent is in this specific case, because while I interpreted it one way, I can certainly see the argument for "the text didn't intend to preclude that case". |
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10-24-2011, 07:53 PM | #49 |
Join Date: Mar 2005
Location: near Houston
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Re: how useful is Luck?
Must say something about me that I vastly prefer Serendipity to Luck.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
10-24-2011, 08:34 PM | #50 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: how useful is Luck?
I'm pretty sure you only get one point each time you level (and it maxes at three).
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Last edited by sir_pudding; 10-24-2011 at 08:40 PM. |
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Tags |
gurps 4e, gurps 4th edition, luck, maths |
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