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Old 08-17-2020, 03:41 PM   #21
WhiteLily
 
Join Date: Aug 2018
Default Re: How Much Treasure?

In looking over "Magic Items 1" by Dungeon Fantasy, there are hardly any items presented which are not wildly over a $500 per character allotment.
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Old 08-17-2020, 05:32 PM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: How Much Treasure?

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Originally Posted by WhiteLily View Post
In looking over "Magic Items 1" by Dungeon Fantasy, there are hardly any items presented which are not wildly over a $500 per character allotment.
In general the nominal price for magic items should be ignored for purposes of treasure; if you need to give it a price at all, figure out what the PCs could sell it for.
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Old 09-04-2020, 06:48 AM   #23
LordMunchkin
 
Join Date: Jun 2010
Default Re: How Much Treasure?

Why you should give big rewards in dungeons:

1. The danger is immense. Not only are the player characters risking life and limb, they also face the possibility of losing their immortal souls and succumbing to a fate worse than death. Why would they do that if there wasn't some sort of payoff?

2. The costs are high. Losing equipment is easy and some professions have very expensive equipment. If losing a suit of plate armor RUINS a knight, forcing them to retire, then you're being too stingy with your rewards.

3. The player characters are skilled and there are other jobs out there that are way more safe. If the player characters can't even recoup their costs, why would they continue? I mean, at the very least, they could sign up as bodyguards to some fat merchant...

4. You, as the GM, control the market. You set the prices and say what is available. Thus, how much treasure you give out is of secondary concern because they can't spend it without your permission.

5. Equipment isn't the only thing the player characters can purchase. Property, special privileges, vehicles, the possibilities are only limited by your imagination as a GM.

6. Finding lots of treasure is exciting. If the players go through three sessions of delving and only find a sack of potatoes, you'll be lynched as the GM. Just kidding, but you might find them lacking in motivation to continue playing that campaign. NB4 some person says "my players will play what I tell them to!" Okay buddy...

7. Realism shouldn't be a concern in this genre. Take that little voice in the back of your head that says "how does the economy of this world function if there are piles of gold buried every half mile" and gag it. If you want to focus on realistic delving, IMHO you should write a book. You'll find a larger audience than your tabletop gaming group.

So how much reward do I recommend? It depends on the difficulty of the dungeon and it's expected length. The Lost of Catacombs of the First Empire is going to have more treasure and likely be more difficult than goblin cave #892321. At minimum, I would give $20k per PC as a reward for any one dungeon.

Last edited by LordMunchkin; 09-04-2020 at 07:20 AM.
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Old 09-05-2020, 09:12 AM   #24
martinl
 
Join Date: Jan 2006
Default Re: How Much Treasure?

Quote:
Originally Posted by WhiteLily View Post
People are more motivated towards random rewards.
This is certainly true. In a dungeon bashing game, occasional unpredictable big scores are more motivating than treasure based on CR.

Quote:
Originally Posted by WhiteLily View Post
Let's say we want to give each adventurer $500 an adventure.
This seems kinda stingy though. Not that DF games where folks barely get by are hurting wrong fun, but the standard assumption of dungeon bashing games tends to lean more along the lines of getting rich.
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