04-14-2014, 09:54 AM | #31 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The GURPS Index
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And even if they did, I'm not sure if we could put information like that in the Skills page into a readable table format.
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04-14-2014, 11:26 AM | #32 | |||
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The GURPS Index
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! Last edited by Jürgen Hubert; 04-14-2014 at 11:31 AM. |
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04-14-2014, 11:53 AM | #33 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The GURPS Index
New pages:
- Creatures (Alphabetical) - Creatures by Type - Wildcard Skills - Martial Arts Styles - Vehicles by TL - Vehicles by Type
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04-14-2014, 01:02 PM | #34 | ||
Banned
Join Date: Apr 2008
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Re: The GURPS Index
What's inadequate with my proposed nomenclature?
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04-15-2014, 03:17 AM | #35 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The GURPS Index
How to describe them in the index or categorize further. How should an index entry for "80% of your starting wealth should be put into lifestyle assets" look like, and what subcategory should it be in? For that matter, what about the bleeding rules from Martial Arts - do they belong in a "Combat rules" subsection or in a "Health and Injury subsection"?
Mind you, I do think these are worth indexing, but they are also hard to index properly. It may be a good idea to find a large number of such rules first and then figure out how they should be presented. Quote:
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04-15-2014, 11:40 AM | #36 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: The GURPS Index
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Cyberware (or are these all advantages and disadvantages?)
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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04-15-2014, 05:08 PM | #37 | |
Join Date: Jul 2005
Location: Endor
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Re: The GURPS Index
Added a page for Quirks.
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In my own GMing notes I include with skill write-ups what skill defaults that skill grants. I call 'em "skill cascades", but perhaps some phrase like "may also use as" would be better. For example: First Aid/TL; IQ/Easy; Defaults: IQ-4, Esoteric Medicine-0, Physician-0, or Veterinary-4; Cascades: -8 Diagnosis, -11 Physician, -12 Surgery. What are people's thoughts on including such a line in these indices? On one hand, I've found it very useful to be able to see at a glance what skills your character can fake in a pinch. On the other hand, it's extra work to cross-check, it adds more mess to the page, and I hesitate to stray from the official format for write-ups. |
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04-15-2014, 05:18 PM | #38 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: The GURPS Index
Quote:
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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04-15-2014, 08:17 PM | #39 |
Join Date: Jul 2005
Location: Endor
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Re: The GURPS Index
Thanks, I was trying to figure out how to phrase it without needing to add a freakin' definition. :D Sometimes it's the simple things.
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04-17-2014, 11:02 AM | #40 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: The GURPS Index
The Skills Section is coming together very nicely.
Still, there is lots of stuff that needs to be added, such all those Martial Arts techniques...
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