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Old 07-20-2009, 12:47 AM   #1
Kimpire
 
Join Date: Oct 2007
Default Wizards and running away

It's not in the FAQ, and searching the forum came up with nothing, so...

When a wizard discards a card to assist in running away, and he was facing two monsters at once, does he get the +1 on both rolls, or does he need to discard different cards for each roll?

I can see arguments on both sides. In particular, it makes more narrative sense for each discarded card to affect both rolls, because it's a spell he's casting on himself to make himself faster, so it shouldn't affect only one run-away roll and not the other. But there are some run-away-free cards that affect single rolls and others that affect entire combats, and this one doesn't specify which it should be...
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Old 07-20-2009, 01:21 AM   #2
StaticHamster
 
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Default Re: Wizards and running away

I believe that you must discard your cards for each monster to get a bonus to run away.
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Old 07-21-2009, 02:22 PM   #3
NWGamer
 
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Default Re: Wizards and running away

Quote:
Originally Posted by StaticHamster View Post
I believe that you must discard your cards for each monster to get a bonus to run away.
Yes, think of it this way...

- Discard a card to get +1 to run away.
- Roll to run away from first monster
- Fail or succeed you've made the roll the modifier is gone.
- Discard another card if you want +1 to run away from second monster.

I know the rules don't say the discard does apply to running away from all monsters in a combat, but they don't say it does, and you run away from each monster separately.

From the rules:
"If you are fleeing from multiple monsters, you roll separately to escape each one, in any order you choose, and suffer Bad Stuff from each one that catches you"
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Old 07-21-2009, 02:35 PM   #4
Andrew Hackard
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Default Re: Wizards and running away

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Originally Posted by NWGamer View Post
I know the rules don't say the discard does apply to running away from all monsters in a combat, but they don't say it does, and you run away from each monster separately.
This is the right way to look at it. Each Run Away roll is separate, and therefore the Wizard ability can only affect one at a time. Contrast that with the Elf, which has a flat "+1 to Run Away" and therefore gets that on every roll.
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Old 07-22-2009, 03:34 AM   #5
Kimpire
 
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Default Re: Wizards and running away

Sounds good. Thanks!

Even though it really does make more narrative sense for him to get the plus flat-out (he's really running away from all monsters at the same time, and we're rolling separately to find out which ones catch him, and the spell affects him rather than the monster), I'm glad about this ruling because the wizard is difficult enough to defeat as it is.
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